SC.35.CS-CS.1.4

Create a simple model of a system (e.g., flower or solar system) and explain what the model shows and does not show.
General Information
Subject Area: Science
Grade: 35
Body of Knowledge: Computer Science - Communication Systems and Computing
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020100: STEM Lab Grade 3 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
5020110: STEM Lab Grade 4 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
5002020: Introduction to Computer Science 2 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Physical Science Unit: Water Beach Vacation Lesson 8 Coding a Simulation: Changes to Water:

Students will use logical thinking, decision making and flowcharts to code a simulation about the state of matter the water will be in, dependent upon water temperature. Students will use a free online block-coding platform called Scratch.

This is a lesson in the Grade 3 Physical Science Unit on Water. This is a themed unit of SaM-1's adventures while on a Beach Vacation.  To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx.

Type: Lesson Plan

Physical Science Unit: Water Beach Vacation Lesson 7 Planning a Simulation: Changes to Water:

Students will use logical thinking, decision making and flowcharts to plan a coded simulation about the state of water, dependent upon water temperature. Students will then be able to use that flowchart and code their own simulation using a free online block-coding platform called Scratch.

This is a lesson in the Grade 3 Physical Science Unit on Water. This is a themed unit ofSaM-1's adventures while on a Beach Vacation.  To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx.

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Type: Lesson Plan

Lesson #3 - Moon Phase Unit:

This is the final lesson in the Moon Phase unit. In this lesson, students will complete an algorithm sheet to understand how they can connect the flowchart model to real-world programming. It also gives an insight to various blocks used in Scratch and their significance. This lesson allows students to program in Scratch based on the flowchart model made in the previous lesson and switch the costumes based on the operational conditions placed on the sprite. The final product in this lesson will showcase the students' conceptual understanding of the Moon phases in a computer science medium.

Type: Lesson Plan

Model Eliciting Activity (MEA) STEM Lesson

Physical Science Unit: Properties Lesson 21 Model Eliciting Activity: Entertaining Animals:

In this MEA, students will have the opportunity to apply what they learned about physical properties and measuring linear lengths to a realistic problem. Students will be asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. Students will need to describe the physical properties (color, shape, texture, hardness, length) of the toy while explaining the rationale behind their design choices. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. 

This is a lesson in the Grade 3 Physical Science Unit on Properties. This is a themed unit of SaM-1's adventures at the CPALMS Rehabilitation and Conservation Center.  To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx .

Type: Model Eliciting Activity (MEA) STEM Lesson

Original Student Tutorials

Lesson 21 Video: MEA Entertaining Animals Part 2:

In this video, SaM-1 introduces a part 2 twist to the  Model Eliciting Activity (MEA) challenge. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. This first video provides background information on why and how animals need to be entertained. 

Type: Original Student Tutorial

Lesson 21 Video: MEA Entertaining Animals:

In this video, SaM-1 introduces a Model Eliciting Activity (MEA) challenge for the students. This video provides background information on why and how animals need to be entertained. Students will have the opportunity to apply what they learned about physical properties and measuring linear lengths as they are asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. 

In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. The optional twist also has a SaM-1 video to introduce the twist challenge.

 

 

Type: Original Student Tutorial

Electrical To Thermal Energy:

Learn how electrical energy is produced from earth's natural resources. In this interactive tutorial, explore the process to power buildings and other electronic devices.

Type: Original Student Tutorial

Original Student Tutorials Science - Grades K-8

Electrical To Thermal Energy:

Learn how electrical energy is produced from earth's natural resources. In this interactive tutorial, explore the process to power buildings and other electronic devices.

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Original Student Tutorials

Lesson 21 Video: MEA Entertaining Animals Part 2:

In this video, SaM-1 introduces a part 2 twist to the  Model Eliciting Activity (MEA) challenge. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. This first video provides background information on why and how animals need to be entertained. 

Type: Original Student Tutorial

Lesson 21 Video: MEA Entertaining Animals:

In this video, SaM-1 introduces a Model Eliciting Activity (MEA) challenge for the students. This video provides background information on why and how animals need to be entertained. Students will have the opportunity to apply what they learned about physical properties and measuring linear lengths as they are asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. 

In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. The optional twist also has a SaM-1 video to introduce the twist challenge.

 

 

Type: Original Student Tutorial

Electrical To Thermal Energy:

Learn how electrical energy is produced from earth's natural resources. In this interactive tutorial, explore the process to power buildings and other electronic devices.

Type: Original Student Tutorial

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.