Course Number1111 | Course Title222 |
5020100: | STEM Lab Grade 3 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current)) |
5020110: | STEM Lab Grade 4 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current)) |
5002020: | Introduction to Computer Science 2 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 - 2025 (course terminated)) |
Name | Description |
Physical Science Unit: Water Beach Vacation Lesson 8 Coding a Simulation: Changes to Water | Students will use logical thinking, decision making and flowcharts to code a simulation about the state of matter the water will be in, dependent upon water temperature. Students will use a free online block-coding platform called Scratch. This is a lesson in the Grade 3 Physical Science Unit on Water. This is a themed unit of SaM-1's adventures while on a Beach Vacation. To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx. |
Physical Science Unit: Water Beach Vacation Lesson 7 Planning a Simulation: Changes to Water | Students will use logical thinking, decision making and flowcharts to plan a coded simulation about the state of water, dependent upon water temperature. Students will then be able to use that flowchart and code their own simulation using a free online block-coding platform called Scratch. This is a lesson in the Grade 3 Physical Science Unit on Water. This is a themed unit ofSaM-1's adventures while on a Beach Vacation. To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx. . |
Lesson #3 - Moon Phase Unit | This is the final lesson in the Moon Phase unit. In this lesson, students will complete an algorithm sheet to understand how they can connect the flowchart model to real-world programming. It also gives an insight to various blocks used in Scratch and their significance. This lesson allows students to program in Scratch based on the flowchart model made in the previous lesson and switch the costumes based on the operational conditions placed on the sprite. The final product in this lesson will showcase the students' conceptual understanding of the Moon phases in a computer science medium. |
Name | Description |
Physical Science Unit: Properties Lesson 21 Model Eliciting Activity: Entertaining Animals | In this MEA, students will have the opportunity to apply what they learned about physical properties and measuring linear lengths to a realistic problem. Students will be asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. Students will need to describe the physical properties (color, shape, texture, hardness, length) of the toy while explaining the rationale behind their design choices. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. This is a lesson in the Grade 3 Physical Science Unit on Properties. This is a themed unit of SaM-1's adventures at the CPALMS Rehabilitation and Conservation Center. To see all the lessons in the unit please visit https://www.cpalms.org/page818.aspx . |
Name | Description |
Lesson 21 Video: MEA Entertaining Animals Part 2 | In this video, SaM-1 introduces a part 2 twist to the Model Eliciting Activity (MEA) challenge. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. This first video provides background information on why and how animals need to be entertained. |
Lesson 21 Video: MEA Entertaining Animals | In this video, SaM-1 introduces a Model Eliciting Activity (MEA) challenge for the students. This video provides background information on why and how animals need to be entertained. Students will have the opportunity to apply what they learned about physical properties and measuring linear lengths as they are asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. The optional twist also has a SaM-1 video to introduce the twist challenge. |
Electrical To Thermal Energy | Learn how electrical energy is produced from earth's natural resources. In this interactive tutorial, explore the process to power buildings and other electronic devices. |
Name | Description |
Lesson 21 Video: MEA Entertaining Animals Part 2: | In this video, SaM-1 introduces a part 2 twist to the Model Eliciting Activity (MEA) challenge. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. This first video provides background information on why and how animals need to be entertained. |
Lesson 21 Video: MEA Entertaining Animals: | In this video, SaM-1 introduces a Model Eliciting Activity (MEA) challenge for the students. This video provides background information on why and how animals need to be entertained. Students will have the opportunity to apply what they learned about physical properties and measuring linear lengths as they are asked to design a prototype toy for Florida panthers housed at the CPALMS Rehabilitation and Conservation Center. In the optional twist, students will need to design a prototype toy suitable for a Florida panther with an injured leg. The optional twist also has a SaM-1 video to introduce the twist challenge. |
Electrical To Thermal Energy: | Learn how electrical energy is produced from earth's natural resources. In this interactive tutorial, explore the process to power buildings and other electronic devices. |