# SC.2.P.13.1

Investigate the effect of applying various pushes and pulls on different objects.
General Information
Subject Area: Science
Body of Knowledge: Physical Science
Idea: Level 3: Strategic Thinking & Complex Reasoning
Big Idea: Forces and Changes in Motion - A. It takes energy to change the motion of objects.

B. Energy change is understood in terms of forces--pushes or pulls.

C. Some forces act through physical contact, while others act at a distance.

Clarification for grades K-5: The target understanding for students in the elementary grades should focus on Big Ideas A, B, and C.

Clarification for grades 6-8: The target understanding for students in grades 6-8 should begin to transition the focus to a more specific definition of forces and changes in motion. Net forces create a change in motion. A change in momentum occurs when a net force is applied to an object over a time interval.

Grades 9-12, Standard 12: Motion - A. Motion can be measured and described qualitatively and quantitatively. Net forces create a change in motion. B. Momentum is conserved under well-defined conditions. A change in momentum occurs when a net force is applied to an object over a time interval.

Date of Last Rating: 05/08
Status: State Board Approved

## Related Courses

This benchmark is part of these courses.
5020030: Science - Grade Two (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
7720030: Access Science Grade 2 (Specifically in versions: 2014 - 2015, 2015 - 2018, 2018 - 2023, 2023 and beyond (current))
5020090: STEM Lab Grade 2 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))

## Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
SC.2.P.13.In.1: Observe and identify that pushing or pulling an object can change the direction of movement of the object.
SC.2.P.13.Su.1: Identify that pushing or pulling an object makes it move.
SC.2.P.13.Pa.1: Recognize that pushing and pulling an object makes it move.

## Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

## Lesson Plans

Huff and Puff: A Lesson Focused on the Force of the Wind:

In this lesson students will be exploring the force of wind and its affect on objects. Students will use the engineering design process to sketch, build, and assess how their structure withstands different forces of wind.

Type: Lesson Plan

In this lesson, students identify ways to make objects move while recording their techniques. Students then engineer a track that will place an object as close to an exact location as possible. Students will test and revise their tracks.

Type: Lesson Plan

Three Pigs 2.0 - An Engineering Design Challenge:

This Engineering Design Challenge is intended to help students apply the concepts of force from SC.2.P.13.1 (investigate the effect of applying various pushes and pulls on different objects) and the concept of wind from SC.2.E.7.4 (investigate that air is all around us and that moving air is wind) as they build structures to withstand the force of high-speed winds. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Use the Force! Racing Zucchini:

Students will be investigating the effect of various pushes and pulls on on objects and seeing that the greater the force applied, the greater the change in motion. Students will be using hands-on activities and then build and race their own zucchini car to better understand the concept of force and motion.

Type: Lesson Plan

Push and Pull:

The students will investigate the effect of applying various pushes and pulls on different objects.

Type: Lesson Plan

Three Billy Goats Gruff Build a Bridge - An Engineering Design Challenge:

This Engineering Design Challenge is intended to help students apply the concepts of force from SC.2.P.13.1 (investigate the effect of applying various pushes and pulls on different objects) as they build bridges to hold the greatest load. It is also intended to help students apply the concepts of money from MAFS.2.MD.3.8 (Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using \$ and ¢ symbols appropriately) as they strive to construct the most cost effective bridge. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Lighthouses and Lenses - An Engineering Design Challenge:

This Engineering Design Challenge is intended to help students apply the concepts of force from SC.2.P.13.1 (investigate the effect of applying various pushes and pulls on different objects), the concept of wind from SC.2.E.7.4 (investigate that air is all around us and that moving air is wind), and practice working with money (MAFS.2.MD.3.8 solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using \$ and ¢ symbols appropriately) as they build structures to withstand the force of high-speed winds. The first day's lesson also provides practice in recognizing and drawing shapes (MAFS.2.G.1.1). It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Henry and Mudge Meet Leonardo da Vinci:

This is an integrated lesson that includes an Engineering Design Challenge, a review of forces, an introduction to drawbridges, and a literary text Henry and Mudge and The Long Weekend by Cynthia Rylant. The Engineering Design Challenge is intended to help students investigate and generate explanations (SC.2.N.1.1) and practice working with money (MAFS.2.MD.3.8) as they design and build movable drawbridges. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

## Original Student Tutorial

Pets, Pushes, and Pulls:

Learn how pushes and pulls can have different effects on different objects as you help Maria and her family take care of the pets in this interactive science tutorial.

Type: Original Student Tutorial

## Teaching Ideas

Push Me, Pull Me with Force:

In this lesson, students use a magnet to demonstrate that force leads to motion. Students will recognize forces that attract and repel other objects and demonstrate them. Students will also describe various types of motions.

Type: Teaching Idea

Students will observe and discuss motion in learning stations or in demonstration. They will observe and discuss how a push or pull affects motion.

Type: Teaching Idea

Investigating Motion With Marbles:

In this guided inquiry activity, students will use 2 marbles of different size and a box to investigate what makes the marbles move and what will cause the marbles to change speed and direction.

Type: Teaching Idea

Sports Equipment - What Kind of Force?:

Children discuss, observe and "play" with equipment used in familiar sports. They discuss how the equipment is used and predict how the equipment is put into motion or stopped from continuing to be in motion.

Type: Teaching Idea

What Makes Things Move?:

Students will use an inquiry based approach to discover how things move. They will discover that a push and a pull are forces that put things into motion. They will also investigate how friction is a force that slows a moving object.

Type: Teaching Idea

What Makes Things Move?:

Students will use an inquiry based approach to discover how things move. They will discover that a push and a pull are forces that put things into motion. They will also investigate how friction is a force that slows a moving object.

Type: Teaching Idea

## Unit/Lesson Sequence

How do Objects Move | Engineering Design Challenge:

In this unit, students explore and explain the many different ways that an object moves and how its properties affect its movements. In one lesson ("In What Ways"), students predict and test their predictions on how different objects will move when gently pushed on their desks. In "Do All Tops Spin Alike?," students use different materials to construct their own tops and test its movements. "Making Objects Move" introduces the concept of acceleration and allows students to use different sizes and types of balls and other materials to build tracks that will be used to stop the ball at a certain location. "Playground Equipment" gives an engineering experience by engaging students in a competition with a given scenario and asking them to design, test, and re-design (if necessary) a functioning piece of new playground equipment (the terms "force," "motion," "gravity," and "simple machine" are introduced).

Type: Unit/Lesson Sequence

## Original Student Tutorials Science - Grades K-8

Pets, Pushes, and Pulls:

Learn how pushes and pulls can have different effects on different objects as you help Maria and her family take care of the pets in this interactive science tutorial.

## Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

## Original Student Tutorial

Pets, Pushes, and Pulls:

Learn how pushes and pulls can have different effects on different objects as you help Maria and her family take care of the pets in this interactive science tutorial.

Type: Original Student Tutorial

## Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.