Standard 1: Data analysis

General Information
Number: SC.35.CS-CP.1
Title: Data analysis
Type: Standard
Subject: Science
Grade: 35
Body of Knowledge: Computer Science - Computer Practices and Programming

Related Benchmarks

This cluster includes the following benchmarks.

Related Access Points

This cluster includes the following access points.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this topic.

Lesson Plans

Public Service Jobs and Databases: Part Three:

In this lesson plan, students will create an informational Scratch program on a public service job.  This is lesson three in a three-lesson unit that integrates computer science and coding.

Type: Lesson Plan

Public Service Jobs and Databases: Part Two:

In this lesson plan, students will review jobs in public service, select one to research, and create a plan for a Scratch program on this public service job.  This is lesson two in a three-lesson unit that integrates computer science and coding.

Type: Lesson Plan

Public Service Jobs And Databases: Part One:

Students will learn about and explore public service jobs and how they might utilize databases.   This is Lesson one in a three-lesson integrated unit on civics and computer science. 

Type: Lesson Plan

The Great Seal of the State of Florida: Then and Now (Lesson 1):

In this integrated lesson, students will explore and analyze the current Great Seal of the State of Florida.  They will interact with a PowerPoint where they will identify the components of the current Great Seal of the State of Florida and the first Seal.   Students will research the two seals and modify their previous labeling activity as needed.   This is part 1 in a 3 part unit on the Great Seal of Florida that will culminate in a student created SCRATCH project.

Type: Lesson Plan

American Symbols: Civics and Coding Part 1:

This is lesson 1 of 3 that will integrate ELA, Civics, and Computer Science to create a visual presentation using block coding with Scratch to demonstrate knowledge of the symbols within the Great Seal of the United States. This lesson will provide foundational information as students research and organize facts about the symbolism found in the Great Seal of the United States to determine how it illustrates the history of America.

Type: Lesson Plan

Transfer The Heat:

This lesson introduces how heat transfers to different substances using an electrical device. The electrical device used create thermal energy changes a substance’s state of matter. This lesson contains a lab experiment that tests the timing at which butter changes to its melting point while using a lamp. This lab questions whether using a different electric device will conclude the same results. 

This is lesson 3 in the Detecting Electrical and Thermal Energy Unit.

Type: Lesson Plan

Check The Temperature:

This lesson introduces the different states of matter for any substance. For this lesson students will be allowed to observe the changes water makes during the following states: solid, liquid, and gas. Students will engage in discussion to predict the temperature when a substance changes from solid to liquid and liquid to gas. Lastly, students will learn the advantages of using a line graph to analyze the relationship between two variables.

This is lesson 2 in a Unit on Detecting Thermal & Electrical Energy. 

Type: Lesson Plan

Be Efficient:

This lesson discusses the efficiency of gathering and storing information manually vs using resourceful technology. For this lesson students will test and collect data using ice cubes.  Students will write code to make a program that shows the changes in states of matter when using a temperature probe to relay the data. This lesson gives examples of different technologies that are more efficient for gathering and storing information for later use. This is the final lesson in the Unit on Detecting Electrical and Thermal Energy.

Type: Lesson Plan

Original Student Tutorials

Traveling With Boolean Logic Part 4: NAND and NOR Gates:

Explore how temperature and humidity affects biomes like the tundra and desert, and learn how computers use NAND and NOR logic gates to make decisions.

This is part 4 of 4 in a series about biomes and logic gates. Click below to open parts 1-3.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 3: OR Gates:

Explore how temperature, wind speed and other weather data affects a biome like the temperate grasslands. While exploring the different aspects of the biome, learn the OR logic gate that computers use to make decisions.

This is part 3 of 4 in a tutorial series on biomes and logic gates.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 2: And Gates:

Learn how AND Boolean logic can be used to evaluate two different inputs resulting in a true or false output. While exploring the logic of a computer system in this interactive tutorial, you will learn about different biomes and how computers can make decisions based on the attributes of the biomes.

This is part 2 of 4 in a tutorial series about biomes and Boolean logic.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 1: Not Gates:

Expand your coding skills with Boolean logic as you use the inverter NOT function to make decisions while learning about different biomes.

This is part 1 of 4 in a tutorial series about Boolean logic and biomes.

Type: Original Student Tutorial

Student Resources

Vetted resources students can use to learn the concepts and skills in this topic.

Original Student Tutorials

Traveling With Boolean Logic Part 4: NAND and NOR Gates:

Explore how temperature and humidity affects biomes like the tundra and desert, and learn how computers use NAND and NOR logic gates to make decisions.

This is part 4 of 4 in a series about biomes and logic gates. Click below to open parts 1-3.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 3: OR Gates:

Explore how temperature, wind speed and other weather data affects a biome like the temperate grasslands. While exploring the different aspects of the biome, learn the OR logic gate that computers use to make decisions.

This is part 3 of 4 in a tutorial series on biomes and logic gates.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 2: And Gates:

Learn how AND Boolean logic can be used to evaluate two different inputs resulting in a true or false output. While exploring the logic of a computer system in this interactive tutorial, you will learn about different biomes and how computers can make decisions based on the attributes of the biomes.

This is part 2 of 4 in a tutorial series about biomes and Boolean logic.

Type: Original Student Tutorial

Traveling With Boolean Logic Part 1: Not Gates:

Expand your coding skills with Boolean logic as you use the inverter NOT function to make decisions while learning about different biomes.

This is part 1 of 4 in a tutorial series about Boolean logic and biomes.

Type: Original Student Tutorial

Parent Resources

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