Code | Description |
SC.35.CS-CP.1.1 (Discontinued after 2024-2025): | Explain that searches may be enhanced by using Boolean logic (e.g., using “not”, “or”, “and”). |
SC.35.CS-CP.1.2 (Discontinued after 2024-2025): | Identify and describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, and contact lists). |
SC.35.CS-CP.1.3 (Discontinued after 2024-2025): | Identify, research, and collect a data set on a topic, issue, problem, or question using age-appropriate technologies. |
SC.35.CS-CP.1.4 (Discontinued after 2024-2025): | Collect, organize, graph, and analyze data to answer a question using a database or spreadsheet. |
Name | Description |
Traveling With Boolean Logic Part 4: NAND and NOR Gates: | Explore how temperature and humidity affects biomes like the tundra and desert, and learn how computers use NAND and NOR logic gates to make decisions. This is part 4 of 4 in a series about biomes and logic gates. Click below to open parts 1-3.
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Traveling With Boolean Logic Part 3: OR Gates: | Explore how temperature, wind speed and other weather data affects a biome like the temperate grasslands. While exploring the different aspects of the biome, learn the OR logic gate that computers use to make decisions. This is part 3 of 4 in a tutorial series on biomes and logic gates.
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Traveling With Boolean Logic Part 2: And Gates: | Learn how AND Boolean logic can be used to evaluate two different inputs resulting in a true or false output. While exploring the logic of a computer system in this interactive tutorial, you will learn about different biomes and how computers can make decisions based on the attributes of the biomes. This is part 2 of 4 in a tutorial series about biomes and Boolean logic.
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Traveling With Boolean Logic Part 1: Not Gates: | Expand your coding skills with Boolean logic as you use the inverter NOT function to make decisions while learning about different biomes. This is part 1 of 4 in a tutorial series about Boolean logic and biomes.
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Name | Description |
Drifting Science: | Students will explore global ocean surface currents by completing an investigation using real-world ocean drifter data. Students will analyze maps of ocean drifters to make observations about why they appear in some places more than others. Using the resources provided, they will then select a specific ocean drifter from an interactive map and predict where it may drift to, what currents it might be carried by, and where it might end up in a specific amount of time. |
How Generative AI like ChatGPT Works: | Students will explore Artificial Intelligence (AI) and how generative AI models use Large Language Models (LLMs) and Natural Language Processing NLP to generate outputs. This grades 4-5 lesson is an integrated Computer Science, ELA and Math lesson designed for application of math and ELA content knowledge while exploring and using computational thinking to understand how generative AI works, making cross-curricular connections to understand emerging technologies. |
How does Generative AI work?: | Students will explore Artificial Intelligence (AI) and the basics on how generative AI models use Large Language Models (LLMs) and Natural Language Processing NLP to generate outputs. This K-3 lesson is an integrated Computer Science, ELA and Math lesson designed for application of math and ELA content knowledge while exploring and using computational thinking to understand how generative AI works, making cross-curricular connections to understand emerging technologies. |
Using Machine Learning and Computational Thinking to Train an AI Model: | Students will explore Artificial Intelligence (AI) and use computational thinking and Machine Learning (ML) to pretrain a model to recognize and identify objects, including geometric shapes and aircraft. They will used unplugged activities to mimic sorting and classification of the objects using their prior knowledge and then make connections to human learning and Machine Learning. Students will then problem solve and propose solutions using computational thinking to improve the ML model to better recognize the objects. This lesson is an integrated Computer Science, Science and Math lesson designed for students in grades 3-5 to apply math and science content knowledge while exploring and using computational thinking as they think like Computer Engineers and reflect on potential career paths. |
Public Service Jobs and Databases: Part Three: | In this lesson plan, students will create an informational Scratch program on a public service job. This is lesson three in a three-lesson unit that integrates computer science and coding. |
Public Service Jobs and Databases: Part Two: | In this lesson plan, students will review jobs in public service, select one to research, and create a plan for a Scratch program on this public service job. This is lesson two in a three-lesson unit that integrates computer science and coding. |
Public Service Jobs And Databases: Part One: | Students will learn about and explore public service jobs and how they might utilize databases. This is Lesson one in a three-lesson integrated unit on civics and computer science. |
The Great Seal of the State of Florida: Then and Now (Lesson 1): | In this integrated lesson, students will explore and analyze the current Great Seal of the State of Florida. They will interact with a PowerPoint where they will identify the components of the current Great Seal of the State of Florida and the first Seal. Students will research the two seals and modify their previous labeling activity as needed. This is part 1 in a 3 part unit on the Great Seal of Florida that will culminate in a student created SCRATCH project. |
American Symbols: Civics and Coding Part 1: | This is lesson 1 of 3 that will integrate ELA, Civics, and Computer Science to create a visual presentation using block coding with Scratch to demonstrate knowledge of the symbols within the Great Seal of the United States. This lesson will provide foundational information as students research and organize facts about the symbolism found in the Great Seal of the United States to determine how it illustrates the history of America. |
Transfer The Heat: | This lesson introduces how heat transfers to different substances using an electrical device. The electrical device used create thermal energy changes a substance’s state of matter. This lesson contains a lab experiment that tests the timing at which butter changes to its melting point while using a lamp. This lab questions whether using a different electric device will conclude the same results. This is lesson 3 in the Detecting Electrical and Thermal Energy Unit. |
Check The Temperature: | This lesson introduces the different states of matter for any substance. For this lesson students will be allowed to observe the changes water makes during the following states: solid, liquid, and gas. Students will engage in discussion to predict the temperature when a substance changes from solid to liquid and liquid to gas. Lastly, students will learn the advantages of using a line graph to analyze the relationship between two variables. This is lesson 2 in a Unit on Detecting Thermal & Electrical Energy. |
Be Efficient: | This lesson discusses the efficiency of gathering and storing information manually vs using resourceful technology. For this lesson students will test and collect data using ice cubes. Students will write code to make a program that shows the changes in states of matter when using a temperature probe to relay the data. This lesson gives examples of different technologies that are more efficient for gathering and storing information for later use. This is the final lesson in the Unit on Detecting Electrical and Thermal Energy. |
Title | Description |
Traveling With Boolean Logic Part 4: NAND and NOR Gates: | Explore how temperature and humidity affects biomes like the tundra and desert, and learn how computers use NAND and NOR logic gates to make decisions. This is part 4 of 4 in a series about biomes and logic gates. Click below to open parts 1-3.
|
Traveling With Boolean Logic Part 3: OR Gates: | Explore how temperature, wind speed and other weather data affects a biome like the temperate grasslands. While exploring the different aspects of the biome, learn the OR logic gate that computers use to make decisions. This is part 3 of 4 in a tutorial series on biomes and logic gates.
|
Traveling With Boolean Logic Part 2: And Gates: | Learn how AND Boolean logic can be used to evaluate two different inputs resulting in a true or false output. While exploring the logic of a computer system in this interactive tutorial, you will learn about different biomes and how computers can make decisions based on the attributes of the biomes. This is part 2 of 4 in a tutorial series about biomes and Boolean logic.
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Traveling With Boolean Logic Part 1: Not Gates: | Expand your coding skills with Boolean logic as you use the inverter NOT function to make decisions while learning about different biomes. This is part 1 of 4 in a tutorial series about Boolean logic and biomes.
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