SC.912.CS-CC.1.6

Identify how collaboration influences the design and development of software artifacts.
General Information
Subject Area: Science
Grade: 912
Body of Knowledge: Computer Science - Communication and Collaboration
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0200305: Computer Science Discoveries (Specifically in versions: 2018 - 2019, 2019 - 2022, 2022 and beyond (current))
0200315: Computer Science Principles (Specifically in versions: 2018 - 2019, 2019 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

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Lesson Plans

Concussion Risk Simulator Part 3:

Students will program a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries using Scratch in this integrated lesson.  This is the third lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes.  In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes.  In part 2, students developed an algorithm for their simulation or model and illustrated it using a flowchart, which they will use to assist them as they code the program in part 3.

 

Type: Lesson Plan

Concussion Risk Simulator Part 2:

Students will develop an algorithm for a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries in this integrated lesson.  This is the second lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes.  In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes.  In part 3, students will program their simulation or model using Scratch.

 

Type: Lesson Plan

Swag: Desirable, Practical, and Tested! Planning a 3d Project Solution:

Using the case study, “It Looks Nice, But Does it Work?” students will model the engineering design cycle to generate multiple souvenirs for a fictional company to hand out at an annual trade show. Pairs or trios of students will be responsible for identifying the parameters presented by the owner of the company as she challenges them to produce a timeline-based project plan.

Type: Lesson Plan

Student Resources

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