Standard #: SC.912.CS-CC.1.6 (Discontinued after 2024-2025)


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Identify how collaboration influences the design and development of software artifacts.


General Information

Subject Area: Science
Grade: 912
Body of Knowledge: Computer Science - Communication and Collaboration (Discontinued after 2024-2025)
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

Course Number1111 Course Title222
0200305: Computer Science Discoveries (Specifically in versions: 2018 - 2019, 2019 - 2022, 2022 - 2024, 2024 and beyond (current))
0200315: Computer Science Principles (Specifically in versions: 2018 - 2019, 2019 - 2022, 2022 - 2024, 2024 and beyond (current))


Related Resources

Lesson Plans

Name Description
Swag: Desirable, Practical, and Tested! Planning a 3d Project Solution

Using the case study, “It Looks Nice, But Does it Work?” students will model the engineering design cycle to generate multiple souvenirs for a fictional company to hand out at an annual trade show. Pairs or trios of students will be responsible for identifying the parameters presented by the owner of the company as she challenges them to produce a timeline-based project plan.

Concussion Risk Simulator Part 3

Students will program a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries using Scratch in this integrated lesson. This is the third lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes. In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes. In part 2, students developed an algorithm for their simulation or model and illustrated it using a flowchart, which they will use to assist them as they code the program in part 3.

Concussion Risk Simulator Part 2

Students will develop an algorithm for a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries in this integrated lesson. This is the second lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes. In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes. In part 3, students will program their simulation or model using Scratch.

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