SC.K2.CS-CP.2.2

Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.
General Information
Subject Area: Science
Grade: K2
Body of Knowledge: Computer Science - Computer Practices and Programming
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020070: STEM Lab Kindergarten (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5020080: STEM Lab Grade 1 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5002010: Introduction to Computer Science 1 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 - 2024, 2024 - 2025 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Responsible Citizens Using Electronic Devices:

Students will demonstrate their ability to use a planning sheet to record appearance changes of their backgrounds and Sprites in the Scratch program. This is lesson two of a 3-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Coding Through Rules, Laws, and Responsible Citizenship- Lesson 2:

Students will review examples of good citizens in their daily lives. The teacher will introduce the computational if/then statements to students to apply to examples of good citizens. Students will collaborate to use if/then conditionals as they consider citizenship examples. This is lesson 2 of a 3-lesson integrated computer science and civics mini-unit.

Type: Lesson Plan

Authority Figures, Rules, and Laws with Coding: Rule Relay (Lesson 1 of 3):

In this integrated civics and coding lesson plan, students will discuss the purpose of rules and laws. Using collaboration and physical movement, students will complete a “rule relay maze” by breaking it into small steps.

Type: Lesson Plan

Coding Through Rules, Laws, and Responsible Citizenship- Lesson 1 of 3:

Students will work to differentiate between a rule and a law and why both are important in our everyday lives. Students will also learn the definition of an algorithm and the discovery of the sequence of steps, then students will work to connect this information to rules and laws. Students will use sequencing sheets to determine the order of the rules. This is Lesson 1 of a three-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Responsible Decision Makers Use Technology - Part 2:

In this integrated lesson plan, students will work together to use a given algorithm to reach the responsible decision. Students will use the algorithm to identify examples of responsible decisions as they move across a grid. 

This is lesson 2 of 3 of integrated civics with computer science.

Type: Lesson Plan

Introducing Thomas Jefferson:

Students will learn and use coding tools in Scratch to create a one-scene program that introduces Thomas Jefferson, in this lesson plan. This is part two of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Young Thomas Jefferson:

Students will learn coding skills in scratch as they write code to create a one-scene program about Thomas Jefferson's early life. This is part three of a four-part Civics and Coding integrated series.

Type: Lesson Plan

President Thomas Jefferson:

Students will learn coding skills in Scratch as they write code to create a one-scene program about Thomas Jefferson. Much of the coding for this program was introduced in the CPALMS Part 2 and 3 lessons, Introducing Thomas Jefferson and Young Thomas Jefferson. This lesson could be done without doing these lessons if the students are familiar with Scratch Coding. This is part four of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Student Resources

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Parent Resources

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