Lesson #2 - Moon Phase Unit

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General Information

Subject(s): Mathematics, Science
Intended Audience: Educators
Suggested Technology: Computer for Presenter, Internet Connection, LCD Projector, Adobe Acrobat Reader
Instructional Time: 40 Minute(s)
Keywords: Moon, Moon Phase, Moon Phases, Design a flowchart, Changes in Moon shape, changes in the shape of the Moon, Arranging or sorting information into useful order, arranging or sorting information into useful order to find the phases of the moon, Systematically test logical errors in algorithms, compare two numbers, changes in observable shape of the moon, changes in the observable shape of the moon over a course of about a month, coding, scratch, computer science, flowchart, code
Instructional Component Type(s):

Aligned Standards

This vetted resource aligns to concepts or skills in these benchmarks.

2 Lesson Plans

Lesson #1 - Moon Phase Unit

This is lesson 1 of 3 in the Moon Phase Unit. This lesson introduces students to the eight Moon phases and their names in a counter-clockwise sequential order starting with the New Moon as phase 1. Students will also be introduced to how a flowchart can help make decisions, in this case whether or not the Moon is full.

Lesson #3 - Moon Phase Unit

This is the final lesson in the Moon Phase unit. In this lesson, students will complete an algorithm sheet to understand how they can connect the flowchart model to real-world programming. It also gives an insight to various blocks used in Scratch and their significance. This lesson allows students to program in Scratch based on the flowchart model made in the previous lesson and switch the costumes based on the operational conditions placed on the sprite. The final product in this lesson will showcase the students' conceptual understanding of the Moon phases in a computer science medium.

Related Resources

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Lesson Plans

Lesson #3 - Moon Phase Unit:

This is the final lesson in the Moon Phase unit. In this lesson, students will complete an algorithm sheet to understand how they can connect the flowchart model to real-world programming. It also gives an insight to various blocks used in Scratch and their significance. This lesson allows students to program in Scratch based on the flowchart model made in the previous lesson and switch the costumes based on the operational conditions placed on the sprite. The final product in this lesson will showcase the students' conceptual understanding of the Moon phases in a computer science medium.

Type: Lesson Plan

Lesson #1 - Moon Phase Unit :

This is lesson 1 of 3 in the Moon Phase Unit. This lesson introduces students to the eight Moon phases and their names in a counter-clockwise sequential order starting with the New Moon as phase 1. Students will also be introduced to how a flowchart can help make decisions, in this case whether or not the Moon is full.

Type: Lesson Plan