Access Point #: HE.4.C.2.Su.eArchived Access Point

Recognize ways media and the use of technology influence personal thoughts, feelings, and health behaviors, such as promoting brands, anti-drug campaigns, video games, and seat-belt alarms.

Related Benchmarks

This access point is an alternate version of the following benchmark(s).

Related Courses

This access point is part of these courses.
5008060: Health - Grade 4
5010045: Language Arts - Grade Four
7710015: Access Language Arts - Grade 4
5011040: Library Skills/Information Literacy 4
7708040: Access Health Grade 4

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