Standard 1: Communication and collaboration

General Information
Number: SC.68.CS-CC.1
Title: Communication and collaboration
Type: Standard
Subject: Science
Grade: 68
Body of Knowledge: Computer Science - Communication and Collaboration

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Lesson Plans

Errors in Code: The Three Branches of US Government - Part 3:

Students will create a Scratch program about the three branches of government using work from previous lessons (Resources #208945 and #208958). Students will be required to include multiple Sprites, motion block, control block, looks block, conditional statement using the control block, sound block, and the use of an extension. This is the final lesson in a 3-part series that integrates civics with computer science.

Type: Lesson Plan

So You're Running For President - Lesson 3:

In this lesson, students will use Scratch to create a political ad to promote themselves for class president.  They will use their knowledge from lesson 1 and 2 to include bias and symbolism in their ad and attempt to sway the audience in their favor. This is Part 3 of an intergrated civics and coding unit on bias, symbolism and propaganda. 

Type: Lesson Plan

So, You're Running for President - Lesson 1:

This is Part 1 of an intergrated civics and coding unit on bias, symbolism and propaganda.  In this lesson, students will participate in a discussion about political communication and how they use bias, symbolism, and propaganda.  They will also participate in a “put a finger down” activity and use logic to declare themselves fans of a rival school in this integrated lesson plan.

Type: Lesson Plan

Exploring Technology Part 5: Promoting Our Technology Prototype:

In groups, students will decide how to promote their technology. Students will develop an impromptu 2-minute presentation in a format of their choice to share information about their technology with the school and community in this lesson.

Type: Lesson Plan

What's the influence? Part 3:

Students will build, share, and revise an interactive program in Scratch to present information about ancient Roman and ancient Greek leaders' influence on civic participation and governance in the ancient world, in this lesson plan.

This is part 3 of a 4 part series that integrates Civics with Computer Science and Coding.

Type: Lesson Plan

What's the influence? Part 4:

Students will summarize and compare the contributions of Marcus Tullius Cicero, Marcus Aurelius, Pericles, Solon, and Cleisthenes to explain each person’s influence on civic participation and governance in the ancient world. Students will also explore how these leaders' ideas influenced modern day United States government.

This is part 4 of a 4 part series that integrates Civics with Computer Science and Coding.

 

Type: Lesson Plan

Gather Data For Distribution by Programming an App:

This lesson allow students to gather, calculate, and plot data using both computer code and mathematical equations. In this lesson students will create a pedometer app to demonstrate the understanding of algorithms, components (such as buttons, textboxes, sensors, etc.), and If/Then statements. This lesson uses algebraic equations and random data to access the needed components to store data in a spreadsheet.

Type: Lesson Plan

Data Sets Represented in Computers:

This lesson shows how data can be represented by computers, in relation to everyday activities we may not be aware that we use computer. It gives an overview of graphing data by creating a histogram based on population data. Using the data collected, students will get a chance to hand write code to show what structure is needed for computers to collect, analyze and distribute such data. This lesson is lesson 1 of the Data Set and Deviation Statistics Unit and bridges statistical concepts of data collection, graphing and analysis with programming a computer using coding language while reinforcing foundational algebraic skills.

Type: Lesson Plan

Exploring Technology Part 3: Planning Our Technology Prototype:

Students will engage in the planning process to sketch their technology prototype. After students complete their sketches, they will refine their ideas based on group discussions and peer feedback in this lesson.  

 

Type: Lesson Plan

Exploring Technology Part 4: Designing Our Technology Prototype:

In groups, students will engage in the design process. Using their sketches and planning from the previous lesson, they will create a 2D or 3D technology prototype using available digital tools and devices in this lesson.  

Type: Lesson Plan

Handling Inappropriate Online Communication:

Using the case study, “Using Online Tools to Communicate Appropriately," students will identify examples of inappropriate online communication in the workplace and propose ways to address them. Students will collaborate with a partner to create a digital product that lists effective communication strategies.

Type: Lesson Plan

Leadership Part 3: Leaders- A Closer Look:

In groups, students will conduct additional online research and write a profile on the characteristics and responsibilities of two leaders. Students will design a slide for each leader’s profile to add to their leadership presentation in this lesson.

Type: Lesson Plan

Teamwork & Technology:

Students will use the case study, “Teamwork” to identify instances of teamwork that need improvement, as well as research and identify how technology can be used to aid in effective teamwork communication.

 

Type: Lesson Plan

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