SC.68.CS-CP.2.1

Develop problem solutions using visual representations of problem states, structures and data.
General Information
Subject Area: Science
Grade: 68
Body of Knowledge: Computer Science - Computer Practices and Programming
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0200000: M/J Computer Science Discoveries (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200010: M/J Computer Science Discoveries 1 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200020: M/J Computer Science Discoveries 2 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Coding the Three Branches, Part 1:

Students will research the three branches of government and create a question and answer flowchart about them. The preparation of the flowchart will be used when coding with Scratch in the next lessons. This is lesson 1 of 3 in an integrated civics and computer science mini-unit.

Type: Lesson Plan

Using Conditionals to Determine Types of Government- Lesson 2:

This is lesson 2 in a 3-lesson unit that culminates in a Scratch project. The students conducted research on types of government during the previous lesson. In this lesson, students will review the traits of different forms of government by flowcharting using programming logic in this integrated lesson plan.

Type: Lesson Plan

Copyright Laws and Citizenship Part 3:

Students will create a Scratch project to educate their peers on how to identify if an intellectual work is protected under copyright laws and therefore must be cited if used in research or if it is public domain. Students will also need to connect copyright compliance with being responsible and copyright infringement with plagiarism. This is lesson 3 of a 3-part unit.

Type: Lesson Plan

Copyright Laws and Citizenship Part 2:

Students will research the required criteria for intellectual property to remain protected under copyright laws and when that intellectual property becomes public domain. Students will create a flow chart of "if-then" conditional statements to sort information concerning whether or not intellectual property is public domain or still protected under US copyright laws. This is the second lesson in a 3-lesson unit.

Type: Lesson Plan

Algorithm & Voting Rights Lesson 2:

Students will research basic demographic information about historical figures who were key to the passage of the 15th and 19th Amendments.  Students will practice their conditional thinking skills by completing two thinking maps designed to reinforce the application of conditional statements. This is lesson 2 of a 3-lesson unit. 

Type: Lesson Plan

Algorithms & Voting Rights: Lesson 1:

This is part 1 of a 3-part unit that reinforces computational thinking and flowchart design.  This unit is also designed to support the understanding of civic participation through the expansion of voting rights throughout U.S. history. 

Type: Lesson Plan

Coding Geometry Challenges #1-7, 14 & 15:

This set of geometry challenges focuses on creating a variety of polygons as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

 

 

 

Type: Lesson Plan

Coding Geometry Challenge 8, 9 & 17:

This set of geometry challenges focuses on using area/perimeter as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Type: Lesson Plan

Coding Geometry Challenge #10 & 11:

This set of geometry challenges focuses on scaled drawings and area as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Type: Lesson Plan

Coding Geometry Challenge # 16, 18 & 19:

This set of geometry challenges focuses on creating a variety of polygons using the coordinate plane as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Type: Lesson Plan

Coding Geometry Challenge #23 & 24:

This set of geometry challenges focuses on using transformations to show similarity and congruence of polygons and circles. Students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Type: Lesson Plan

Coding Geometry Challenge # 12 & 13:

This set of geometry challenges focuses on creating circles and calculating area/circumference as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor

Type: Lesson Plan

Coding with Geometry Challenge #20-22:

This set of geometry challenges focuses on using Pythagorean Theorem to find missing triangle side lengths and to draw triangles. Students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Type: Lesson Plan

The Water Cycle: If/Then and Loops:

This lesson introduces the water cycle to enhance the understanding of how bodies of water and landforms interact to form a complex system. This lesson provides students the opportunity to see how systems can be found in many different forms from science to computers. This lesson will also introduce pseudocode as another form of a procedure. This is lesson 3 of 4 in the Florida Landform and Water Unit.

Type: Lesson Plan

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