SC.68.CS-PC.1.1

Recognize and describe legal and ethical behaviors when using information and technology and describe the consequences of misuse.
General Information
Subject Area: Science
Grade: 68
Body of Knowledge: Computer Science - Personal, Community, Global, and Ethical Impact
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0200000: M/J Computer Science Discoveries (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200010: M/J Computer Science Discoveries 1 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200020: M/J Computer Science Discoveries 2 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Copyright Laws and Citizenship Part 1:

In this lesson 1 of 3 on copyright laws and citizenship, students will research the laws that govern the protection of intellectual property and relate it to plagiarism and good citizenship.

Type: Lesson Plan

Discussing the Socialite Post Gone Wrong:

In this lesson, students will explore through role play and explicit discussion how can social media accounts impact current or future employment, ethical and legal responsibilities of the employee as it pertains to social media and the potential outcomes of misuse.

Type: Lesson Plan

Text Resource

Case Study: The Socialite Post Gone Wrong:

Using this case study students can discuss, "How can social media accounts impact current or future employment?"

Type: Text Resource

Student Resources

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Parent Resources

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