SC.K2.CS-CS.2.2

Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).
General Information
Subject Area: Science
Grade: K2
Body of Knowledge: Computer Science - Communication Systems and Computing
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020070: STEM Lab Kindergarten (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
5020080: STEM Lab Grade 1 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
5020090: STEM Lab Grade 2 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
5002010: Introduction to Computer Science 1 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plan

Home and School Rule Explorers: Journeying to a Happy and Safe Environment Part 2:

Sudents learn the definition and purpose of laws.  They will play a coding board game that is not on the computer.  This is Lesson 2 in a three part series integrating civics and computer science.

Type: Lesson Plan

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.