SC.4.N.1.8

Recognize that science involves creativity in designing experiments.
General Information
Subject Area: Science
Grade: 4
Body of Knowledge: Nature of Science
Idea: Level 2: Basic Application of Skills & Concepts
Big Idea: The Practice of Science -

A: Scientific inquiry is a multifaceted activity; The processes of science include the formulation of scientifically investigable questions, construction of investigations into those questions, the collection of appropriate data, the evaluation of the meaning of those data, and the communication of this evaluation.

B: The processes of science frequently do not correspond to the traditional portrayal of "the scientific method."

C: Scientific argumentation is a necessary part of scientific inquiry and plays an important role in the generation and validation of scientific knowledge.

D: Scientific knowledge is based on observation and inference; it is important to recognize that these are very different things. Not only does science require creativity in its methods and processes, but also in its questions and explanations.

Date Adopted or Revised: 02/08
Date of Last Rating: 05/08
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020050: Science - Grade Four (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
7720050: Access Science Grade 4 (Specifically in versions: 2014 - 2015, 2015 - 2018, 2018 - 2023, 2023 and beyond (current))
5020110: STEM Lab Grade 4 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
SC.4.N.1.Pa.4: Recognize that people share information about science.
SC.4.N.1.In.5: Recognize that scientists perform experiments, make observations, and gather evidence.
SC.4.N.1.Su.5: Recognize ways that scientists collect evidence, such as by observations or measuring.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Formative Assessment

Testing Food:

Students determine the relative amounts of oils in food. They then apply their understanding to an additional situation. The task assesses students' abilities to make simple observations, make generalized inferences from their observations, and apply their understanding to an additional situation.

Type: Formative Assessment

Lesson Plans

Motion for Speed:

Students will investigate the relationships between the initial speed of a car and the distance required for it to stop.  Students will record their results onto a student guide to determine how a car moving faster or slower affects its ability to stop.  Finally, students will investigate why we have different speed limits on different roads in this integrated lesson plan.

Type: Lesson Plan

A Whale's Tale:

 

 This lesson covers:

  • The natural history, biology, and ecology of humpback whales
  • The internal and external anatomy of humpback whales
  • Threats to humpback whales and how scientists work to protect them

Type: Lesson Plan

Dune or Doom: The Effects of Wind Erosion on Sand Dunes:

In this lesson, students will address the following real-world problem of sand dune erosion while integrating Engineering Design concepts:

Florida’s coastline has been ravaged by winds from hurricanes, resulting in damage to sand dunes and oceanfront properties. Your mission is to design the most effective barrier that would limit the amount of sand displaced from our tall sand dunes and prevent further damage to oceanfront buildings. Your designs can help us save the sand dunes before they are blown away!

Type: Lesson Plan

Creating an Original Experiment!:

This lesson should take place once a student is familiar with the scientific method and has previously participated in various science experiments. In this lesson, the students will work in small groups to design and carry out an experiment using common classroom materials.

Type: Lesson Plan

Florida's First Engineers-An Engineering Design Challenge:

This Engineering Design Challenge is intended to introduce students to Native Floridians, their basic needs, and the challenges they faced in Florida's environment. Students will be designing and constructing a tool out of Florida native materials (items found in Florida's environment) that could meet one of the basic needs of humans. They will be discussing whether Native Floridians were engineers based on their ability to construct tools and shelters out of native materials in order to solve problems.

Type: Lesson Plan

Designing Windmills:

In this lesson, students engage in an engineering design contest to design and create a windmill that will lift a load.

Type: Lesson Plan

Follow the Water Lesson 1: Filtration Station:

Water is essential for human health, but it can sometimes be contaminated. Water filtration can filter out contaminants and impurities making water much safer to consume. But what is the best way to filter water? Students will participate in a water filtration engineering challenge to try out different combinations of materials to find which works best. This lesson was developed by the Phillip and Patricia Frost Museum of Science with support from the Weo Foundation.

Type: Lesson Plan

Keep it Cool –an Engineering Design Challenge:

This Engineering Design Challenge is intended to help fourth grade students apply the concepts of the flow of heat from a hot object to a cold object and that heat flow may cause objects to change temperature. It is not intended as an initial introduction to this benchmark.

Type: Lesson Plan

Unit/Lesson Sequence

Plants Parts and Life Cycles:

In this unit, students learn about various plants, their parts, their life cycles, and the importance of bees in plant reproduction.

Type: Unit/Lesson Sequence

Virtual Manipulative

Tinker Ball:

Consider a wide range of possibilities when problem solving by experimenting with materials. Play around with objects and ideas to discover that there may be more than one solution. You will have an opportunity to explore with an assortment of objects to create a path for a ball to take.

Type: Virtual Manipulative

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Virtual Manipulative

Tinker Ball:

Consider a wide range of possibilities when problem solving by experimenting with materials. Play around with objects and ideas to discover that there may be more than one solution. You will have an opportunity to explore with an assortment of objects to create a path for a ball to take.

Type: Virtual Manipulative

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.