This is the final lesson in the Moon Phase unit. In this lesson, students will complete an algorithm sheet to understand how they can connect the flowchart model to real-world programming. It also gives an insight to various blocks used in Scratch and their significance. This lesson allows students to program in Scratch based on the flowchart model made in the previous lesson and switch the costumes based on the operational conditions placed on the sprite. The final product in this lesson will showcase the students' conceptual understanding of the Moon phases in a computer science medium.
This is lesson 2 of 3 in the Moon Phase unit. This lesson will help students design a flowchart model to find the phase of the Moon by making decisions based on certain conditions. This lesson also gives students insight into working with the design model made earlier and an opportunity to upload/draw costumes of different lunar phases in Scratch.
This is lesson 1 of 3 in the Moon Phase Unit. This lesson introduces students to the eight Moon phases and their names in a counter-clockwise sequential order starting with the New Moon as phase 1. Students will also be introduced to how a flowchart can help make decisions, in this case whether or not the Moon is full.
Type: Lesson Plan
Vetted resources students can use to learn the concepts and skills in this benchmark.
Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.