HE.4.C.2.6Archived Standard

Explain how technology influences personal thoughts, feelings, and health behaviors.

Remarks

Cyber-bullying, habitual gaming, violent video games, and seat-belt alarm.
General Information
Subject Area: Health Education Archived Standards
Grade: 4
Strand: Health Literacy Concepts
Status: State Board Approved - Archived

Related Courses

This benchmark is part of these courses.
5008060: Health - Grade 4 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
5002000: Introduction to Computers (Specifically in versions: 2014 - 2015, 2015 - 2019 (course terminated))
5015060: Physical Education - Grade 4 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024 (current), 2024 and beyond)
5011040: Library Skills/Information Literacy 4 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 and beyond (current))
5002020: Introduction to Computer Science 2 (Specifically in versions: 2016 - 2022, 2022 and beyond (current))
7715040: Access Physical Education Grade 4 (Specifically in versions: 2018 - 2023, 2023 and beyond (current))
7708040: Access Health Grade 4 (Specifically in versions: 2020 - 2023, 2023 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

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