Standard 2 : Internal and External Influence - Analyze the influence of family, peers, culture, media, technology, and other factors on health behaviors.Archived
Cluster Standards
This cluster includes the following benchmarks.
Visit the specific benchmark webpage to find related instructional resources.
HE.4.C.2.1 : Explain the importance of family on health practices and behaviors.
HE.4.C.2.2 : Explain the important role that friends/peers may play in health practices and behaviors.
HE.4.C.2.3 : Explain the important roles that school and community play in health practices and behaviors.
HE.4.C.2.4 : Recognize types of school rules and community laws that promote health and disease prevention.
HE.4.C.2.5 : Explain how media influences personal thoughts, feelings, and health behaviors.
HE.4.C.2.6 : Explain how technology influences personal thoughts, feelings, and health behaviors.
Cluster Information
Number:
HE.4.C.2
Title:
Internal and External Influence - Analyze the influence of family, peers, culture, media, technology, and other factors on health behaviors.
Type:
Standard
Subject:
Health Education Archived Standards - Archived
Grade:
4
Strand
Health Literacy Concepts
Cluster Access Points
This cluster includes the following Access Points.
HE.4.C.2.In.a : Identify important ways the family influences health behaviors and practices of children, such as diet, hygiene practices, physical activity, and home remedies.
HE.4.C.2.In.b : Identify positive or negative roles that friends/peers may play in health practices and behaviors, such as bullying, smoking, or inhalant use.
HE.4.C.2.In.c : Identify the important roles that the school and community play in promoting health practices and behaviors, such as providing disaster- preparedness programs, school breakfast programs, youth organizations, and recycling.
HE.4.C.2.In.d : Recognize selected community laws that promote health and disease prevention, such as helmet laws and speed limits.
HE.4.C.2.In.e : Identify ways media and the use of technology influences personal thoughts, feelings, and health behaviors, such as product placement, promoting certain brands, anti-drug campaigns, video games, and seat-belt alarms.
HE.4.C.2.In.f : Identify ways media and the use of technology influences personal thoughts, feelings, and health behaviors, such as product placement, promoting certain brands, anti-drug campaigns, video games, and seat-belt alarms.
HE.4.C.2.Su.a : Recognize important ways the family influences health behaviors and practices of children, such as diet, hygiene practices, and physical activity.
HE.4.C.2.Su.b : Recognize a role friends/peers may have in health behaviors, such as bullying or smoking.
HE.4.C.2.Su.c : Recognize an important role that the school and community play in promoting health practices and behaviors, such as providing disaster- preparedness programs, school breakfast programs, youth organizations, and recycling.
HE.4.C.2.Su.d : Recognize school rules that promote health and disease prevention, such as proper disposal of trash, obeying crossing guards, and bicycle safety.
HE.4.C.2.Su.e : Recognize ways media and the use of technology influence personal thoughts, feelings, and health behaviors, such as promoting brands, anti-drug campaigns, video games, and seat-belt alarms.
HE.4.C.2.Su.f : Recognize ways media and the use of technology influence personal thoughts, feelings, and health behaviors, such as promoting brands, anti-drug campaigns, video games, and seat-belt alarms.
HE.4.C.2.Pa.a : Recognize that families help children learn healthy behaviors and practices.
HE.4.C.2.Pa.c : Recognize a way the school promotes health behaviors, such as providing disaster- preparedness programs, school breakfast programs, youth organizations, and school safety rules.
HE.4.C.2.Pa.d : Recognize a way the school promotes health behaviors, such as providing disaster-preparedness programs, school breakfast programs, youth organizations, and school-safety rules.
HE.4.C.2.Pa.e : Recognize a way media or the use of technology affects an emotion or a health behavior.
HE.4.C.2.Pa.f : Recognize a way media or the use of technology affects an emotion or a health behavior.