Recognize ways media and the use of technology influence personal thoughts, feelings, and health behaviors, such as promoting brands, anti-drug campaigns, video games, and seat-belt alarms.
This access point is an alternate version of the following benchmark(s).
This access point is part of these courses.
Vetted resources educators can use to teach the concepts and skills in this access point.
Vetted resources students can use to learn the concepts and skills in this access point.
Vetted resources caregivers can use to help students learn the concepts and skills in this access point.