Access Point #: HE.4.C.2.In.fArchived Access Point

Identify ways media and the use of technology influences personal thoughts, feelings, and health behaviors, such as product placement, promoting certain brands, anti-drug campaigns, video games, and seat-belt alarms.

Related Benchmarks

This access point is an alternate version of the following benchmark(s).

Related Courses

This access point is part of these courses.
5008060: Health - Grade 4
5002000: Introduction to Computers
5015060: Physical Education - Grade 4
5011040: Library Skills/Information Literacy 4
5002020: Introduction to Computer Science 2
7715040: Access Physical Education Grade 4
7708040: Access Health Grade 4

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