Supporting Idea 7: ProbabilityArchived

Probability
General Information
Number: MA.7.P.7
Title: Probability
Type: Supporting Idea
Subject: X-Mathematics (former standards - 2008) - Archived
Grade: 7
Body of Knowledge: Probability

Related Benchmarks

This cluster includes the following benchmarks.

Related Access Points

This cluster includes the following access points.

Independent

MA.7.P.7.In.a
Predict the likely outcome of a simple experiment and conduct the experiment to determine if prediction was correct.

Supported

MA.7.P.7.Su.a
Predict the likely outcome of a simple experiment by selecting from two choices and check to see if the prediction was correct.

Participatory

MA.7.P.7.Pa.a
Recognize a common cause-effect relationship.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this topic.

Image/Photograph

Clipart ETC: Probability:

Clipart images that relate to probability.

Type: Image/Photograph

Lesson Plans

Roll of the Dice and Some Turkey Fun!:

Students will conduct experiments on their own to see the difference between experimental and theoretical probabilities.

Type: Lesson Plan

A Roll of the Dice:

What are your chances of tossing a particular number on a number cube? Students collect data by experimenting and then converting the data in terms of probability. By the end of the lesson, students should have a basic understanding of simple events.

Type: Lesson Plan

Marble Mania:

In this lesson, "by flipping coins and pulling marbles out of a bag, students begin to develop a basic understanding of probabilities, how they are determined, and how the outcome of an experiment can be affected by the number of times it is conducted." (from Science NetLinks)

Type: Lesson Plan

Introduction to Probability:

This resource is designed to introduce students to the concept of probability: the probability of a rare event is represented by a positive number close to zero, the probability of a nearly certain event occurring is represented by a positive number slightly less than one. Students will indicate the approximate probability of events on a number line and determine which events are more likely than others.

Type: Lesson Plan

Problem-Solving Task

Space Math: Lunar Cratering:

Students explore the formation of craters on the lunar surface using real world imaging data and mathematical reasoning. Students make observations and inferences about the time that impact craters were formed using probability and percentages.

Type: Problem-Solving Task

Video/Audio/Animation

MIT BLOSSOMS - Flu Math Games:

This video lesson shows students that math can play a role in understanding how an infectious disease spreads and how it can be controlled. During this lesson, students will see and use both deterministic and probabilistic models and will learn by doing through role-playing exercises. There are no formal prerequisites, as students in any high school or even middle school math class could enjoy this learning video. But more advanced classes can go into the optional applied probability modeling that accompanies the module in a downloadable pdf file. The primary exercises between video segments of this lesson are class-intensive simulation games in which members of the class 'infect' each other under alternative math modeling assumptions about disease progression. Also there is an occasional class discussion and local discussion with nearby classmates.

Type: Video/Audio/Animation

Virtual Manipulatives

Plinko Probability:

The students will play a classic game from a popular show. Through this they can explore the probability that the ball will land on each of the numbers and discover that more accurate results coming from repeated testing. The simulation can be adjusted to influence fairness and randomness of the results.

Type: Virtual Manipulative

Random Drawing Tool - Individual Trials (Probability Simulation):

This virtual manipulative allows one to make a random drawing box, putting up to 21 tickets with the numbers 0-11 on them. After selecting which tickets to put in the box, the applet will choose tickets at random. There is also an option which will show the theoretical probability for each ticket.

Type: Virtual Manipulative

Student Resources

Vetted resources students can use to learn the concepts and skills in this topic.

Virtual Manipulatives

Plinko Probability:

The students will play a classic game from a popular show. Through this they can explore the probability that the ball will land on each of the numbers and discover that more accurate results coming from repeated testing. The simulation can be adjusted to influence fairness and randomness of the results.

Type: Virtual Manipulative

Random Drawing Tool - Individual Trials (Probability Simulation):

This virtual manipulative allows one to make a random drawing box, putting up to 21 tickets with the numbers 0-11 on them. After selecting which tickets to put in the box, the applet will choose tickets at random. There is also an option which will show the theoretical probability for each ticket.

Type: Virtual Manipulative

Parent Resources

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