SC.K2.CS-CP.1.3

Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.
General Information
Subject Area: Science
Grade: K2
Body of Knowledge: Computer Science - Computer Practices and Programming
Standard: Data analysis
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020080: STEM Lab Grade 1 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5002010: Introduction to Computer Science 1 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 - 2024, 2024 - 2025 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

How does Generative AI work?:

Students will explore Artificial Intelligence (AI) and the basics on how generative AI models use Large Language Models (LLMs) and Natural Language Processing NLP to generate outputs. This K-3 lesson is an integrated Computer Science, ELA and Math lesson designed for application of math and ELA content knowledge while exploring and using computational thinking to understand how generative AI works, making cross-curricular connections to understand emerging technologies.

Type: Lesson Plan

Exploring Machine Learning to Train an AI Model:

Students will explore Artificial Intelligence (AI) and Machine Learning (ML) and pretrain a model to recognize and identify objects, including geometric shapes and aircraft. They will used unplugged activities to mimic sorting and classification of the objects using their prior knowledge and then make connections to human learning and Machine Learning. Students will then problem solve and propose solutions using an iterative process to improve the ML model to better recognize the objects. This lesson is an integrated Computer Science, Science and Math lesson designed for students in K-2 to apply math and science content knowledge while exploring and using computational thinking like people in Computer Science careers do.

Type: Lesson Plan

Fix the Code: Florida Symbols:

Students will propose solutions to coding errors in a Scratch program that identifies and explains symbols that represent Florida, in this integrated lesson. The students will use their basic knowledge of symbols that represent Florida to search for issues in a coded program in Scratch. The problems present in the code will be scrambled facts about Florida symbols. Students will suggest coding edits and then rearrange and alter the code in the Scratch program.

Type: Lesson Plan

Student Resources

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Parent Resources

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