Standard #: SC.68.CS-CS.2.7 (Discontinued after 2024-2025)


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Design solutions that use repetition and two-way selection (e.g., for, while, if/else).


General Information

Subject Area: Science
Grade: 68
Body of Knowledge: Computer Science - Communication Systems and Computing (Discontinued after 2024-2025)
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

Course Number1111 Course Title222
0200000: M/J Computer Science Discoveries (Specifically in versions: 2018 - 2022, 2022 - 2024, 2024 and beyond (current))
0200010: M/J Computer Science Discoveries 1 (Specifically in versions: 2018 - 2022, 2022 - 2024, 2024 and beyond (current))
0200020: M/J Computer Science Discoveries 2 (Specifically in versions: 2018 - 2022, 2022 - 2024, 2024 and beyond (current))


Related Resources

Lesson Plans

Name Description
Using Conditionals to Determine Types of Government- Lesson 3

This is the final lesson in a 3-lesson unit. In this integrated civics lesson, students will learn about conditional logic through an unplugged activity and complete the Scratch code for a game that uses conditional statements to determine what form of government the user is thinking of.

Algorithm & Voting Rights Lesson 2

Students will research basic demographic information about historical figures who were key to the passage of the 15th and 19th Amendments. Students will practice their conditional thinking skills by completing two thinking maps designed to reinforce the application of conditional statements. This is lesson 2 of a 3-lesson unit.

Algorithms & Voting Rights: Lesson 1

This is part 1 of a 3-part unit that reinforces computational thinking and flowchart design. This unit is also designed to support the understanding of civic participation through the expansion of voting rights throughout U.S. history.

Just Right Goldilocks’ Café: Temperature & Turbidity

This is lesson 3 of 3 in the Goldilocks’ Café Just Right unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” temperature and turbidity level. Students will use both the temperature probe and turbidity sensor and code using ScratchX during their investigation.

Just Right Goldilocks’ Café: Turbidity

This is lesson 2 of 3 in the Just Right Goldilocks’ Café unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” level of turbidity. Students will use turbidity sensors and code using ScratchX during their investigation.

Just Right Goldilocks’ Café: Temperature

This is lesson 1 of 3 in the Just Right Goldilocks’ Café unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” temperature. Students will use temperature probes and code using ScratchX during their investigation.

 

Coding Geometry Challenges #1-7, 14 & 15

This set of geometry challenges focuses on creating a variety of polygons as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

 

 

 

Coding Geometry Challenge 8, 9 & 17

This set of geometry challenges focuses on using area/perimeter as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Coding Geometry Challenge #10 & 11

This set of geometry challenges focuses on scaled drawings and area as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Coding Geometry Challenge # 16, 18 & 19

This set of geometry challenges focuses on creating a variety of polygons using the coordinate plane as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Coding Geometry Challenge #23 & 24

This set of geometry challenges focuses on using transformations to show similarity and congruence of polygons and circles. Students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Coding Geometry Challenge # 12 & 13

This set of geometry challenges focuses on creating circles and calculating area/circumference as students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor

Coding with Geometry Challenge #20-22

This set of geometry challenges focuses on using Pythagorean Theorem to find missing triangle side lengths and to draw triangles. Students problem solve and think as they learn to code using block coding software.  Student will need to use their knowledge of the attributes of polygons and mathematical principals of geometry to accomplish the given challenges. The challenges start out fairly simple and move to more complex situations in which students can explore at their own pace or work as a team. Computer Science standards are seamlessly intertwined with the math standards while providing “Step it up!” and “Jump it up!” opportunities to increase rigor.

Florida Water Hazard Warning Simulation

This lesson is a culminating lesson in the Florida Landforms & Water Unit that gives students the ability to use their knowledge of water and potential weather hazards that affect different Florida landforms. This lesson allows students to create a computer program that demonstrates a flood hazard and how to monitor it.

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