Standard #: HE.4.C.2.6 (Archived Standard)


This document was generated on CPALMS - www.cpalms.org



Explain how technology influences personal thoughts, feelings, and health behaviors.


Remarks


Cyber-bullying, habitual gaming, violent video games, and seat-belt alarm.

Related Courses

Course Number1111 Course Title222
5008060: Health - Grade 4 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current))
5002000: Introduction to Computers (Specifically in versions: 2014 - 2015, 2015 - 2019 (course terminated))
5015060: Physical Education - Grade 4 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current))
5011040: Library Skills/Information Literacy 4 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 - 2024, 2024 and beyond (current))
5002020: Introduction to Computer Science 2 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 - 2025 (course terminated))
7715040: Access Physical Education Grade 4 (Specifically in versions: 2018 - 2023, 2023 and beyond (current))
7708040: Access Health Grade 4 (Specifically in versions: 2020 - 2023, 2023 and beyond (current))


Printed On:5/11/2025 9:49:27 PM
Print Page | Close this window