Course Number1111 | Course Title222 |
1202340: | Precalculus Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
1211300: | Trigonometry Honors (Specifically in versions: 2014 - 2015, 2015 - 2022 (course terminated)) |
2002480: | Forensic Science 1 (Specifically in versions: 2014 - 2015, 2015 - 2017, 2017 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002490: | Forensic Sciences 2 (Specifically in versions: 2014 - 2015, 2015 - 2017, 2017 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002410: | Integrated Science 1 Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002420: | Integrated Science 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002430: | Integrated Science 2 Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002450: | Integrated Science 3 Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2003320: | Physical Science Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2003380: | Physics 1 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2003390: | Physics 1 Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2003410: | Physics 2 Honors (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2002425: | Integrated Science 2 for Credit Recovery (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated)) |
2003385: | Physics 1 for Credit Recovery (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated)) |
2003836: | Florida's Preinternational Baccalaureate Physics 1 (Specifically in versions: 2015 - 2022, 2022 - 2024, 2024 and beyond (current)) |
2003838: | Florida's Preinternational Baccalaureate Physics 2 (Specifically in versions: 2015 and beyond (current)) |
Name | Description |
Lunar Rover Challenge | In this Engineering Design Challenge, student teams will design a lunar rover. The students will calculate the velocity of the rovers, illustrate the movement through graphs, and complete written explanations. The LRV that can travel the greatest distance wins this challenge. |
How fast are you? | Use students' competitive natures in this engaging lab on velocity. Students will learn how using a known distance and a measured time for a runner can be used to calculate their velocity. Students will graph the relationship between these two factors to see the correlation as a graphic representation. |
Olympic Snowboard Design | This MEA requires students to design a custom snowboard for five Olympic athletes, taking into consideration how their height and weight affect the design elements of a snowboard. There are several factors that go into the design of a snowboard, and the students must use reasoning skills to determine which factors are more important and why, as well as what factors to eliminate or add based on the athlete's style and preferences. After the students have designed a board for each athlete, they will report their procedure and reasons for their decisions. |
Falling for Gravity | Students will investigate the motion of three objects of different masses undergoing free fall. Additionally, students will:
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Amusement Park Physics | Students will research various types of amusement park rides and use their findings to design a feasible ride of their own. They will summarize their findings and present their ride design to the class. Each student will then write a persuasive letter to a local amusement park describing the reasons their ride design is the best. |
Name | Description |
KROS Pacific Ocean Kayak Journey: Kites, Geometry, and Vectors | Set sail with this math teacher as he explains how kites were used for lessons in the classroom. Related Resources: Download the CPALMS Perspectives video student note taking guide. |
Name | Description |
Maths Goes to the Movies | This informational text resource is intended to support reading in the content area. The text shows how math is used to create the life-like computer generated images seen in movies such as Jurassic Park and Lord of the Rings. |