Solve one- and two-step addition and subtraction real-world problems involving either dollar bills within $100 or coins within 100¢ using $ and ¢ symbols appropriately.
Within this benchmark, the expectation is not to use decimal values.
Name |
Description |
Trip to Statue of Liberty | Students will discuss facts about the Statue of Liberty and take a virtual tour. Students will use tables of ferry ticket and food prices to solve one and two-step word problems involving money. |
Animal Sanctuary Engineering Design Challenge | This Engineering Design Challenge is a hands-on investigation in both math and science. Students will be able to use prior knowledge and problem solving skills to solve non-routine problems and real-world situations, using mathematical and scientific models. It is a great way to introduce your students to real-world problem solving. Students will be engaged in hands-on learning by designing and creating an enclosure for zoo animals. Both math and science standards have been incorporated for an integrated lesson. |
Let's Go Shopping - Counting, Adding, and Subtracting Coins | Who doesn't love to shop?!? In this fun, interactive activity, students review how to count groups of coins, learn how to add and subtract groups of coins, and go "shopping" to buy items and determine how much change they would receive. |
Yum Pizza | Yum Pizza is looking for a better and healthier pizza to sell in stores around town. They are only able to promote one style and need help figuring out which one that should be. Students will practice subtracting dollar amounts and writing a letter explaining their reasoning. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Roll a Dollar | In this lesson, students will play the game, "Roll a Dollar", to try and make a dollar by trading in coins. The idea behind the game is for the students to learn various ways to use coins to make different amounts of money. Students will then explore all the different ways they can think of to make 25 cents. |
Show Me the Money | In this lesson, students will show a variety of coin combinations for a specific amount of money. |
Our School Store | The focus of this lesson is to devise a plan and justify it in order to choose the best school supply company. Students will use problem-solving skills, data sets presented in a chart, two- and three-digit addition, writing skills, and money skills to determine the best school supply company. Students will also need to check their procedure to determine if it will work when given additional data. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Better Building Blocks | Students will help choose the best value of connecting blocks by developing a procedure based on the following criteria: color, ease of use, variety of blocks, and number of blocks per set. They will reassess these blocks during the twist incorporating a new type of block. They will need to calculate the total costs of each set of blocks. Students may arrange the criteria based on their teams’ interpretation of most important to least important. Students may have to make trade-offs based on these interpretations (i.e., price versus the other criteria in the data sets). Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Kelly's Jelly | Students use problem solving skills, data sets presented in a chart, two and three digit addition, writing skills and money skills to determine which brand of jelly beans they would like to purchase. The jelly beans differ in taste, quantity, and cost. The students must then check their procedure to determine if it will work when given an additional piece of data. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Party Anyone | Students will demonstrate an understanding of solving story problems relating to money by creating their own story problem and answering story problems that were created by their peers. All story problems will be created based on the theme of planning a party and using ads from local businesses. |
Help Ms. Betty! | This Model Eliciting Activity is written at a second-grade level. In teams, students will make decisions about how to select the best cookie shop to help Ms. Betty with the purchasing of chocolate chip cookies while still being cost effective for her school. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Yummy Tummy Baby Food Company | This Model Eliciting Activity is written at a second-grade level. In teams, students will make decisions about how to select the best baby food based on several characteristics. They will need to calculate the cost to produce two types of baby food. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Video Game City | This Model Eliciting Activity (MEA) is written at a 2nd grade level. In this MEA students need to help the owner of Video Game City help his customers decide which gaming system best meets their needs. Students can consider the cost of each gaming system in their rankings. In part 2, students will need to add the cost of each gaming system and accessory. Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom. |
Coupon Clippers | In this lesson, students will demonstrate their knowledge of coins by showing more than one way to represent a manufacturer's coupon. and solve a problem using that coupon. The students will respond to the following prompt in their interactive notebook: Why is it important to know more than one way to show an amount? How will it help you in your daily life? |
Name |
Description |
Jamir's Penny Jar | The purpose of this task is to help students articulate their addition strategies and would be most appropriately used once students have a solid understanding of coin values. This task would be best used in an instructional setting especially since the language is somewhat complex and the teacher might need to help students decode the task statement. |
Ten $10s make $100 | The purpose of this task is for students to use currency to help better understand place value. |
Saving Money 2 | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts. |
Delayed Gratification | The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money. |
A Pencil and a Sticker | The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram. |
Saving Money 1 | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers. |
Susan's Choice | The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost. |
Name |
Description |
Ten $10s make $100: | The purpose of this task is for students to use currency to help better understand place value. |
Saving Money 2: | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts. |
Delayed Gratification: | The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money. |
A Pencil and a Sticker: | The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram. |
Saving Money 1: | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers. |
Susan's Choice: | The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost. |
Name |
Description |
Jamir's Penny Jar: | The purpose of this task is to help students articulate their addition strategies and would be most appropriately used once students have a solid understanding of coin values. This task would be best used in an instructional setting especially since the language is somewhat complex and the teacher might need to help students decode the task statement. |
Ten $10s make $100: | The purpose of this task is for students to use currency to help better understand place value. |
Saving Money 2: | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts. |
Delayed Gratification: | The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money. |
A Pencil and a Sticker: | The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram. |
Saving Money 1: | The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers. |
Susan's Choice: | The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost. |