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Standard 2 : Add and subtract two- and three-digit whole numbers.
Cluster Standards

This cluster includes the following benchmarks.

Visit the specific benchmark webpage to find related instructional resources.

  • MA.2.NSO.2.1 : Recall addition facts with sums to 20 and related subtraction facts with automaticity.
  • MA.2.NSO.2.2 : Identify the number that is ten more, ten less, one hundred more and one hundred less than a given three-digit number.
  • MA.2.NSO.2.3 : Add two whole numbers with sums up to 100 with procedural reliability. Subtract a whole number from a whole number, each no larger than 100, with procedural reliability.
  • MA.2.NSO.2.4 : Explore the addition of two whole numbers with sums up to 1,000. Explore the subtraction of a whole number from a whole number, each no larger than 1,000.
Cluster Information
Number:
MA.2.NSO.2
Title:
Add and subtract two- and three-digit whole numbers.
Type:
Standard
Subject:
Mathematics (B.E.S.T.)
Grade:
2
Strand
Number Sense and Operations
Cluster Access Points

This cluster includes the following Access Points.

  • MA.2.NSO.2.AP.1 : Recall addition facts with sums to 10 and related subtraction facts.
  • MA.2.NSO.2.AP.2 : Identify the number that is ten more or ten less than a given two-digit number.
  • MA.2.NSO.2.AP.3 : Apply a strategy for adding and subtracting a two-digit number (from 11 to 19) and a single digit whole number.
  • MA.2.NSO.2.AP.4 : Explore the addition of a two-digit and a single-digit whole number with sums up to 100. Explore the subtraction of a one-digit from a two-digit whole number.
Cluster Resources

Vetted resources educators can use to teach the concepts and skills in this topic.

Original Student Tutorials
  • Place Value Party - Part 5: 100 Less: Learn how to create numbers that are 100 less as you wrap up the place value party in this interactive tutorial.

    This is part 1 in five-part series. Click below to view the other tutorials in the series.

     

  • Place Value Party - Part 4: Find 100 less and 100 more than a given 3-digit number by helping Kaylin and Quinten keep track of the place value party game points in this interactive tutorial.

     

    This is part 1 in five-part series. Click below to view the other tutorials in the series.

  • Place Value Party - Part 2: Find 10 more and 10 less than 3-digit numbers with regrouping to help Kaylin and Quinten keep score at the place value party in this interactive tutorial.

    This is part 1 in five-part series. Click below to view the other tutorials in the series.

  • Place Value Party - Part 1: Mr. Mahoney challenges students to solve 10 less and 10 more problems in a place value party planning adventure in this interactive tutorial.

    This is part 1 in five-part series. Click below to view the other tutorials in the series.

  • Subtraction with Stanley: Learn to use place value to solve subtraction problems within 100 in this interactive, basketball-themed tutorial.

  • Place Value Party - Part 3: Find the value of 3-digit numbers which are 10 less with regrouping as Kaylin and Quinten keep score at a place value party in this interactive tutorial.

    This is part 1 in five-part series. Click below to view the other tutorials in the series.

Formative Assessments
Lesson Plans
  • Hop Up, Hop Down- Three-Digit Numbers: In this lesson, the students will be adding and subtracting 10 or 100 to/from a given three-digit number. The students will recognize patterns that occur and use these patterns to mentally identify the number that is 10 or 100 more or less than a given number.

  • Trip to Statue of Liberty: Students will discuss facts about the Statue of Liberty and take a virtual tour. Students will use tables of ferry ticket and food prices to solve one and two-step word problems involving money.

  • COUNTING ON RESPONSIBLE CITIZENSHIP (Lesson 3 of 3): In this math/civics lesson integrated lesson students will create a pictograph based on data collected from 3 short stories realted to ressponisble and irrsponsible citizenship. 

     

  • FLUENCY AND FLAG WAVERS An Integrated Math and Civics Mini Unit PART 3: Students will play a fluency game adding within 20 using playing cards. There will be Responsible/Irresponsible Citizen cards embedded in the deck of cards that will result in an advantage or disadvantage in the game. This integrated lesson is part 3 of 3 in a mini unit.

  • FLUENCY AND FLAG WAVERS An Integrated Math and Civics Mini Unit Part 2: Students will circulate the room to find a partner who has an addend card that equals 20 with their addend card. The activity will include matching behaviors that are examples of responsible and irresponsible citizenship. This integrated lesson is part 2 of 3 in a mini unit.

  • FLUENCY AND FLAG WAVERS An Integrated Math and Civics Mini Unit PART 1 : Students will work in small groups to play a sum game taking turns finding 2 addends that equal a specific number within 20.  Throughout the game, the teacher will be giving students cards representing responsible behaviors that will give an advantage or irresponsible behaviors that will cause a disadvantage.  This integrated lesson is part 1 of 3 in a mini unit. 

  • How Much Do We Need to Order?: Students are provided the task of determining the total number of students in Kindergarten, first, and second grades in their school. Students will develop a plan to collect the information. Students will create a table to represent the data and find the total number of students.

  • Let's Play!: In this Model Eliciting Activity, MEA, students must decide the best way to spend the money earned in a fundraiser to buy new playground equipment.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Fundraising on a Budget: This Model-Eliciting Activity (MEA) is designed for a second grade level. Students will be working in small groups to figure out what companies to hire for the art gallery to have a successful charity event. The students will be evaluating criteria such as bands for the event, caterers, and artists. Students will need to add money to stay within a budget. They will write their procedure for making their selections.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

  • Give A Cheer MEA!: In this Model Eliciting Activity, MEA, The Give A Cheer Yearbook Committee needs the students' assistance to determine the best company to purchase the school yearbooks. Students will need to consider the cost, tax, and delivery time in their decision. In a “twist,” students are given additional information about shipping cost and are asked to determine if their procedure for ranking should change.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx


  • Pirate Party! - Let's Make a Ten: This lesson teaches students how to apply the "make-a-ten" strategy to addition problems involving two-digit addends.

  • Roll and Add Two Digit Numbers: In this lesson students will use two dice to roll and add two-digit numbers. Students will also use their numbers to create and solve one-step addition word problems.

  • Disappearing Tens: Students learn to subtract multiples of ten from multiples of ten by playing a game.

  • Water Parks Galore!: In this Model Eliciting Activity, MEA, students will devise a procedure, and justify it, in order to determine the best features of a water park. Students will use problem-solving skills and data sets presented in a bar graph and table. In a “twist,” students will be given new information and asked to determine whether their procedure still works. Students will create a bar graph representing the new data.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Class Pets: In this Model Eliciting Activity, MEA, students will devise a plan for ranking, and justify it, in order to choose the best class pet. Students will use problem-solving skills, interpret data presented in tables, add two-digit numbers, compare two and three-digit numbers, and create bar graphs.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Cookie Contest: In this Model Eliciting Activity, MEA, students are asked to decide which factors are important in choosing the best cookie in a cookie contest. Students will take on the role of cookie critics to provide feedback to a teacher whose grade level is deciding which cookie to use for a fundraiser. They will rank order their choices from the best to worst cookie. Students will provide a detailed written explanation for how they decided to rank factors and their solution. They will show their work while adding up to 4 two-digit numbers to calculate the total number of votes.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Cellular Satisfaction: In this Model Eliciting Activity, MEA, a client is searching for the best cell phone carrier. Students will determine a procedure for ranking the companies based on votes for the favorite company and fees. The data is given in a scaled bar graph and a table. In a “twist,” the client provides more data, presented in a scaled pictograph, for the students to consider.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Best Classroom Pet: In this Model Eliciting Activity, MEA, the students will work in teams to use data to determine which classroom pet teachers should get for their classrooms based on several characteristics.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

  • Birthday Parties 'R' Us: Students will determine which pizza place should be used to cater parties at the Birthday Parties 'R' Us facility given a set of data. They will create a procedure for determining the best pizza place, write an explanation about their procedure, and present their recommendations to the class.

    Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

  • Mental Math Mania: This is a lesson that will ensure students walk away with the vital skill of mentally finding 10 or 100 more or 10 or 100 less than a given three-digit number. There is a partner game included with a little competition involved.

  • Rip and Regroup to Add: Students will learn how to transpose a horizontal addition equation with two-digit addends using a specialized vertical place value work mat. Students will "rip and regroup" to help understand how to regroup ten ones as one ten and move toward using a standard algorithm for addition.

  • Exploring Three-Digit Subtraction Strategies: Students will explore various strategies to learn how to subtract three-digit whole numbers when regrouping across one place value is required.

  • Adding and Subtracting on a Hundred Chart: This lesson is not an introduction to adding and subtracting on the hundreds chart, but rather a practice of strategies to help develop procedural reliability. Students will use the hundred chart to add two two-digit numbers and subtract two-digit numbers from two-digit numbers to reveal hidden designs on the charts. Students will be encouraged to use place value to decompose the two-digit number that is being added or subtracted into tens and ones and then use the structure of the hundred chart to efficiently add the tens by moving up or down full rows before counting on or counting back the number of remaining ones.

  • Alternative Addition Strategies: This lesson explores various addition strategies of two-digit numbers. The lesson focus is to encourage students to find and develop a reliable method they can use to add within 100. The lesson includes making an Addition Strategies Mini Booklet, which students can keep and use as a reference tool.

  • How Many Inches, Feet, and Yards?: Students will measure the length of given objects using various measuring tools. The students will record their measurements using different units including inches, feet, and yards to the nearest whole unit. Students will also estimate and measure the lengths of objects, then compare their estimations to their measurements to find the difference.

     

  • Is it "Most Magically Magical"?: This lesson is intended to be a cooperative inquiry-based activity used close to the end of second grade. The students will be actively engaged in adding and subtracting numbers within 100 while having fun completing Magic Squares.

  • Place Value - 3 Digit Numbers: Students will decompose numbers by place value and represent them using concrete and pictorial models.

  • Success with Story Problems - Addition/Subtraction: In this lesson, students will solve one and two-step real-world problems using a variety of problem-solving strategies.

  • Sweet Addition and Subtraction: This lesson is a continuation of the "Sweet Values" and "Sweet Number Places" lessons also found on CPALMS. It is a different way of teaching addition and subtraction, by continuing a story that started with place value. In this lesson, students will learn to use the place value knowledge gained to solve word problems.

  • Sweet Mental Math: In this lesson students will learn to use the place value knowledge gained to identify the number that is 10 more, 10 less, 100 more, or 100 less than a given number. This is the continuation of a story found in previous lessons "Sweet Addition and Subtraction"and "Sweet Place Values."

  • Sweet Number Places: This lesson is a continuation of the Sweet Values CPALMS lesson Resource 46493 and is a different way of teaching place value, with a story that you can continue to use to also teach addition and subtraction to your second graders. In this lesson students will learn to numerically represent numbers in different ways and understand that the three digits in a three-digit number represent amounts of hundreds, tens, and ones.

  • Sweet Values: This lesson is a different way of teaching place value, with a story that you can continue to use to also teach addition and subtraction to your second graders. In this lesson students will learn to represent numbers in different ways and understand that the three digits in a three-digit number represent amounts of hundreds, tens, and ones.

  • Tic Tac Toe by Tens and Hundreds: This is an engaging hands-on activity which challenges students as they learn to find 10 or 100 more or less than a given number three-digit number.

Perspectives Video: Experts
  • Addition Within 100 Strategies: Explore ways students may solve addition problems within 100 and how to support their understanding in this video.

    FCR-STEM’s Count Us In! initiative is designed to support out-of-school providers and parents in fostering math success and enjoyment among K-5 children.

  • Subtraction Within 100 Strategies: Explore strategies students may use to solve subtraction problems within 100 and ways to support their understanding by watching this video.

    FCR-STEM’s Count Us In! initiative is designed to support out-of-school providers and parents in fostering math success and enjoyment among K-5 children.

  • Fluency vs. Automaticity: How are fluency and automaticity defined? Dr. Lawrence Gray explains fluency and automaticity in the B.E.S.T. mathematics benchmarks in this Expert Perspectives video.

  • B.E.S.T. Journey: What roles do exploration, procedural reliability, automaticity, and procedural fluency play in a student's journey through the B.E.S.T. benchmarks? Dr. Lawrence Gray explains the path through the B.E.S.T. mathematics benchmarks in this Expert Perspectives video.

  • What is Automaticity?: What does automaticity look like? What is the role of automaticity in mathematics? Dr. Lawrence Gray explores what it means for students to have automaticity with basic mathematics facts in this Expert Perspectives video.

Problem-Solving Tasks
  • Jamir's Penny Jar: The purpose of this task is to help students articulate their addition strategies and would be most appropriately used once students have a solid understanding of coin values. This task would be best used in an instructional setting especially since the language is somewhat complex and the teacher might need to help students decode the task statement.

  • Comparisons 2: The purpose of this task if for students to gain a better understanding of <,=,> with the help of number sentences.

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  • Saving Money 2: The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts.

  • One, Ten, and One Hundred More and Less: This task acts as a bridge between understanding place value and using strategies based on place value for addition and subtraction. Within the classroom context, this activity can be differentiated using numbers that are either simpler or more difficult to manipulate across tens and hundreds.

  • Saving Money 1: The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers.

  • How Many Days Until Summer Vacation?: The purpose of the task is to allow children an opportunity to subtract a three-digit number including a zero that requires regrouping. The solutions show how students can solve this problem before they have learned the traditional algorithm.

Student Center Activities
  • Sprint to Solve: In this game, students develop fluency with addition or multiplication facts and strengthen number sense through fast-paced problem-solving.

    FCR-STEM’s Count Us In! initiative is designed to support out-of-school providers and parents in fostering math success and enjoyment among K-5 children.

  • Boppy Balloon Math Challenge: In this game, students bop balloons into the correct basket by solving math facts and matching them to their answers to strengthen fluency through movement-based play.

    FCR-STEM’s Count Us In! initiative is designed to support out-of-school providers and parents in fostering math success and enjoyment among K-5 children.

Tutorials
Worksheets