Standard 1 : Communication and collaboration



This document was generated on CPALMS - www.cpalms.org


General Information

Number: SC.912.CS-CC.1
Title: Communication and collaboration
Type: Standard
Subject: Science
Grade: 912
Body of Knowledge: Computer Science - Communication and Collaboration

Related Benchmarks

This cluster includes the following benchmarks
Code Description
SC.912.CS-CC.1.1: Evaluate modes of communication and collaboration.
SC.912.CS-CC.1.2: Select appropriate tools within a project environment to communicate with project team members.
SC.912.CS-CC.1.3: Collect, analyze, and present information using a variety of computing devices (e.g., probes, sensors, and handheld devices).
SC.912.CS-CC.1.4: Develop a collaborative digital product using collaboration tools (e.g., version control systems and integrated development environments).
SC.912.CS-CC.1.5: Communicate and publish key ideas and details to a variety of audiences using digital tools and media-rich resources.
SC.912.CS-CC.1.6: Identify how collaboration influences the design and development of software artifacts.
SC.912.CS-CC.1.7: Evaluate program designs and implementations written by others for readability and usability.


Related Resources

Vetted resources educators can use to teach the concepts and skills in this topic.

Lesson Plans

Name Description
Introduction of Political Communication Methods (e.g., press, radio, television, social media).:

Students will be introduced to the various methods of political communication since the 1780s. Throughout the lesson, students will evaluate modes of communication and collaboration. Students will explain how the methods of political communication have changed over time (e.g., press, radio, television, social media). This is part one of a three-part Computer Science and Civics integrated series. 

Deaf Awareness Lesson 3 of 3:

In this integrated lesson, students will use the Scratch platform to create a promotional tool for Deaf Awareness Week that shows support for the Deaf community and includes information about the Deaf community and Deaf history. 

Lesson 3: Productivity:

 This lesson covers:

•Why microalgae are important to all life on Earth

•How nutrients enter the ocean

•The relationship between microalgae, nutrients, and productivity

Manatee Sea Grass Search-C:

Students will research, plan, and create a public service announcement (PSA) in Scratch to inspire social change. The PSA will be about manatee mortality and seagrass reduction due to fertilizer runoff.  This is lesson 3 in a 3-part integrated civics and computer science mini-unit.

Create & Debate: Issues in the Deaf Community: Part 3:

Students will participate in mock debates on 3 issues in the Deaf community to help engage students in being informed citizens while seeing the benefits of debate.  Student-created Scratch projects will be used to present their stances on the 3 issues to engage their peers in the debate process. Finally, students will vote and reflect on the 3 debated topics and how the debate process may have influenced their original stance/opinions on each issue. This is the final lesson in a 3-lesson unit.

Voter Turnout: The Importance of Civic Participation Lesson 3:

Students peer-review a Scratch animation about increasing voter turnout of underrepresented populations that was created in lesson two of this series. They will learn about and use internal documentation to communicate within a code. This is lesson 3 of an integrated computer science and civics mini-unit. 

Make a Public Service Announcement About Conserving Our Water:

Students will create a Public Service Announcement (PSA) with the subject “Conserve Our Water.” This will be a way to exercise their civic participation. They will be creating it using coding in Scratch. Using the graphic organizer from Part 1 and the flowchart from Part 2 as a reference. Students will review each other’s PSA and provide constructive feedback. This is the third part of a three-lesson computer science integrated civics unit .

IMPEACHMENT PROCESS PART 2:

This is Lesson 2 in a 3-part series that integrates coding and civics.  In this lesson, students will create a flowchart of the impeachment process in the United States. They will experience conditional statements and learn to place these in a flowchart.   By the end of the lesson, students will have a clear understanding of the impeachment process and a visual representation of the steps involved.

Voter Turnout: The Importance of Civic Participation Part 2:

Students will create an interactive poster or public service announcement in Scratch that supports voter turnout for an underrepresented demographic in their state or local area. This represents lesson two of a three-part integrated computer science and civics mini-unit.

The Anonymous Tip:

In this integrated lesson plan, students will use an interactive program in Scratch to create an informational interactive presentation identifying key factors regarding the impact of Landmark Supreme court cases on the law.

ECE Child Growth and Development: Developmental Theory Presentation:

Students will create a presentation to convey previously compiled research on a developmental theory related to early childhood education. Student presentations will include information on a specific developmental theory, including facts about the theorist, a focus of the developmental theory, the stages of development presented in the theory and the implications of the theory for teaching.

What is a WireFrame?:

Within this lesson students will have the chance to research multiple websites for inspiration. From there, they are given the opportunity to create a website template/mockup (wireframe) based upon a given topic by the teacher in this lesson plan.

Concussion Risk Simulator Part 3:

Students will program a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries using Scratch in this integrated lesson.  This is the third lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes.  In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes.  In part 2, students developed an algorithm for their simulation or model and illustrated it using a flowchart, which they will use to assist them as they code the program in part 3.

 

Concussion Risk Simulator Part 2:

Students will develop an algorithm for a simulation or model to demonstrate how technology and public policy influence the response to sports-related head injuries in this integrated lesson.  This is the second lesson in a series of three where students will explore the influence of public policy and technology on the identification and response to concussions among athletes.  In part 1, students conducted research to discover the dangers associated with concussions, identify legislation and public policy aimed at mitigating the risks of sports-related head injuries, and explore different ways technology can be used to prevent, diagnose, and assess concussions among athletes.  In part 3, students will program their simulation or model using Scratch.

 

The Role Storyboarding Plays In the Production Process:

Using the case study, “Learning How to Work in a Production Team,” students will discover the important role a storyboard plays in collaborating and communicating in the production process.

Advertising on Social Media:

Using the case study, The Benefits of a Viral Post, students will be able to consider the importance of advertising on social media and choosing the correct platform for a successful campaign.

Board Game Selection Structure Review:

Students will analyze rules from a board game of their choice and identify a procedure in the game that is dependent on certain conditions/criteria. Students will then develop pseudocode for a companion application to assist players of the game to determine what result should occur, in this lesson plan.

Computer Workstation Setup:

Using the case study, “Competent Computer Company,” students will review the essential components of a computer and create an infographic that shows step-by-step guidelines for setting up a computer workstation.

Creating a Menu for a Fusion Restaurant:

Using the case study, “The Couple’s Cafe,” students will determine a way to combine Italian and Laotian culture and cuisine to develop and design a menu using advanced design strategies for an emerging restaurant.

ECE Child Growth and Development: Sharing Developmental Theory Research:

Students will present their completed presentations from the previous lesson describing a developmental theory related to early childhood education. Each presentation is limited to 5 minutes. Students will share their presentations in a small group, jigsaw fashion. Students will also complete a note-taking graphic organizer with information about the presented child development theories.

Fix it for Everyone ADA Accessibility:

Using the case study, “Fix it for Everyone,” students will read and discuss the Americans with Disabilities Act and its guidelines pertaining to digital media. Students with prepare a checklist of criteria to follow when building a website to be ADA-compliant. Students will identify criteria to produce a website that is in compliance with the ADA.

Keep the Space Safe:

Using the case study, "Clear the Path," students will demonstrate an awareness of the need to have a safe workplace environment by identifying safety concerns in the case study and classroom environment focused on computer safety and ergonomics. Students will review sections of the Occupational Safety and Health Act of 1970 and design a safety poster.

Learning How to Communicate With Clients:

Using the case study: “Working with Clients: How to build a Professional Relationship that Works,” students will discuss how they would respond to client feedback and comments and determine how those responses would impact them professionally. Students will then evaluate online communication resources such as professional email templates and contracts, before creating an original communication template that would be used to foster a stronger professional relationship.

Marketing Mix: Location Selection:

Using the case study, "Colossal Cookie Location Quest," students will identify location objectives for the cookie business and discuss various factors business owners must consider when selecting business locations. Students will recommend a location for the cookie business using best business practices and owners' specifications.

Marketing Mix: Promotion Determination:

Using the case study, "Colossal Cookie Promotion Dilemma," students will identify promotion objectives for the cookie business and discuss various factors business owners must consider when selecting marketing strategies to promote their businesses. Students will create a marketing promotion for the cookie business using the best marketing practices and business needs.

Swag: Desirable, Practical, and Tested! Planning a 3d Project Solution:

Using the case study, “It Looks Nice, But Does it Work?” students will model the engineering design cycle to generate multiple souvenirs for a fictional company to hand out at an annual trade show. Pairs or trios of students will be responsible for identifying the parameters presented by the owner of the company as she challenges them to produce a timeline-based project plan.

Throw It My Way: Composting and Recycling:

Using the case study, "Throw It My Way," students will be able to discuss real world and environmental issues, best practices related to natural resources and discuss a solution for the problem in the case study.

Understanding How Composition and Sequence Can Influence An Audience:

Using the case study, "Understanding the Psychological Effects of Composition," students will identify the psychological effects that different types of angles, composition, and sequencing have on an audience. Students will then create their own three panel storyboard / shot sequence that is designed to ellicit an emotional response from their viewers.

Perspectives Video: Expert

Name Description
Library of Scientific Plant Samples: Step inside an Herbarium:

Listen as Dr. Austin Mast describes how and why an herbarium collects, maintains, and distributes plant samples for scientific research.

Download the CPALMS Perspectives video student note taking guide.

Text Resource

Name Description
Case Study: Catapult Catastrophe:

Using this case study, Students will answer the question "How can you manage individual needs and work habits to mitigate unexpected changes in the development of a project?"