SC.68.CS-CP.3.3

Create an artifact (independently and collaboratively) that answers a research question and communicates results and conclusions.
General Information
Subject Area: Science
Grade: 68
Body of Knowledge: Computer Science - Computer Practices and Programming
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0200000: M/J Computer Science Discoveries (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200010: M/J Computer Science Discoveries 1 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))
0200020: M/J Computer Science Discoveries 2 (Specifically in versions: 2018 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

3 Branches of US Government Scratch: Lesson 3:

This is part 3 of a  3 lesson unit about the roles and responsibilities of the 3 branches of the U.S. government. Students will create code for their own Scratch program that informs others about the 3 branches of the U.S. government.

Type: Lesson Plan

Coding The Three Branches, Part 3:

Students will work in groups to assess their knowledge of the three branches of government using a scratch program. Classmates will provide feedback using a rubric and students will write a self-reflection based on the feedback. This is Lesson 3 of 3 in an integrated civics and computer science mini-unit.  

Type: Lesson Plan

Coding The Three Branches, Part 2:

Students will create code that will assess knowledge of the three branches of government. Flowchart information will be converted into scratch coding using if-then statements. This is Lesson 2 in a three-lesson unit integrating civics and coding. 

Type: Lesson Plan

Public Service Jobs and Databases: Part Three:

In this lesson plan, students will create an informational Scratch program on a public service job.  This is lesson three in a three-lesson unit that integrates computer science and coding.

Type: Lesson Plan

Responsibilities of Citizens with Communication: Lesson 1:

Students will understand the value of civic responsibility and the impact of civic engagement on society. The civic responsibility this lesson will focus on is water conservation and/or water consumption issues. Ultimately, the students will focus on one type of responsibility that encourages citizens to communicate with government officials and/or the public. This is lesson 1 of 3 which integrates civics and coding. 

Type: Lesson Plan

Make it a Law - Lesson 3:

Students will use Scratch, a block programming software to create an animation about how a bill becomes law. Students will use their flowchart from the previous lesson to guide their choice of code. This is the final lesson in a 3-part integrated civics and computer science mini-unit.

Type: Lesson Plan

Signage Usage and Regulations - Part 3:

The students will be able to use their research on signage in a variety of areas such as national parks, roadways, and local areas of their choice to create a Scratch presentation to share their understanding of the signage obligations of local, state, and national governments. This is part 3 of a 3-part integrated lesson plan that integrates Civics with Computer Science and Coding.

Type: Lesson Plan

What's the influence? Part 3:

Students will build, share, and revise an interactive program in Scratch to present information about ancient Roman and ancient Greek leaders' influence on civic participation and governance in the ancient world, in this lesson plan.

This is part 3 of a 4 part series that integrates Civics with Computer Science and Coding.

Type: Lesson Plan

Florida Water Hazard Warning Simulation:

This lesson is a culminating lesson in the Florida Landforms & Water Unit that gives students the ability to use their knowledge of water and potential weather hazards that affect different Florida landforms. This lesson allows students to create a computer program that demonstrates a flood hazard and how to monitor it.

Type: Lesson Plan

Orientation to Career Clusters: Education and Training Introduction Part 1:

Students will begin familiarizing themselves with the careers and opportunities within the Education and Training Career Cluster. Education and Training Career specific vocabulary will be provided as students begin answering questions about possible career paths and skills needed for individuals in the Education and Training Career Cluster. Students will list the characteristics of individuals working in Education and Training.

Type: Lesson Plan

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