PE.1.C.2.6

Use skill cues to improve performance.

Remarks

Some examples of skill cues are palm up for an underhand throw and keep ball close to body when dribbling.
General Information
Subject Area: Physical Education
Grade: 1
Strand: Cognitive Abilities
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5015030: Physical Education - Grade 1 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024 (current), 2024 and beyond)
7715025: Access Physical Education Grade 1 (Specifically in versions: 2018 - 2023, 2023 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
PE.1.C.2.In.f: Identify skill cues that are used to improve performances.
PE.1.C.2.Su.f: Recognize skill cues that are used to improve performances.
PE.1.C.2.Pa.f: Recognize a skill cue that is used to improve performance.

Related Resources

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Student Resources

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Parent Resources

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