MAFS.K.OA.1.4Archived Standard

For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
General Information
Subject Area: Mathematics
Grade: K
Domain-Subdomain: Operations and Algebraic Thinking
Cluster: Level 2: Basic Application of Skills & Concepts
Cluster: Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from. (Major Cluster) -

Clusters should not be sorted from Major to Supporting and then taught in that order. To do so would strip the coherence of the mathematical ideas and miss the opportunity to enhance the major work of the grade with the supporting clusters.

Date Adopted or Revised: 02/14
Date of Last Rating: 02/14
Status: State Board Approved - Archived

Related Courses

This benchmark is part of these courses.
5012020: Grade Kindergarten Mathematics (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
7712015: Access Mathematics - Grade Kindergarten (Specifically in versions: 2014 - 2015, 2015 - 2018, 2018 - 2022, 2022 and beyond (current))
5012005: Foundational Skills in Mathematics K-2 (Specifically in versions: 2019 - 2022, 2022 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Educational Game

Curious George, Museum of Tens:

Help George make museum displays by picking the number of items that need be added to make 10.

Type: Educational Game

Formative Assessments

Making Ten:

Students use ten frames to find the missing number to make ten.

Type: Formative Assessment

Memory:

Students use ten frame cards to play a memory game in which they find pairs that make 10.

Type: Formative Assessment

Draw Rectangles To Make Ten:

Students count how many rectangles are in a row, draw more rectangles to make 10 rectangles in each row, and write the numeral corresponding to the number of additional rectangles drawn.

Type: Formative Assessment

Bags of Apples:

Students are asked to solve a problem in which they have to compose 10.

Type: Formative Assessment

Lesson Plans

Make a Ten Your Friend:

Students will play a fun game using paper cups and counters to "roll" out combinations to make a ten.

Type: Lesson Plan

Go Fish! Ways to make 10.:

Go Fish is a really fun and interactive way to teach kindergartners about the number pairs that equal ten. This hands-on lesson will give students the engaging practice that they need to not only build number bonds to ten but also to find the missing addend and count up to ten. Students will love the Go Fish game and want to play it over and over again!

Type: Lesson Plan

10 Little Rubber Duckies: Making Sets of 10:

Uh...oh... Some rubber duckies have gone missing. In this fun and interactive lesson, students create groups of 10 using ten-frames and small rubber duck cut-outs. When given a number from 1-9, the students will find the number that makes 10 when added to the given number using a ten-frame and rubber duck cut-outs. The students will also explain how to combine two numbers to create a group of 10.

Type: Lesson Plan

Hungry Penguin!:

In this lesson, students will be using counters and ten frames to make a "ten fish dinner" for a hungry penguin named Perry. Perry likes his dinner to have two types of fish, red and yellow, and he always has to have ten fish when he eats.
Students will practice making combinations of ten by beginning with a number of red fish and working to find how many yellow fish are needed to make a whole dinner of ten fish. After practicing with counters and ten frames, students will record one "dinner" (combination of ten) by drawing counters on a ten frame and/or writing an equation to represent their combination.

Type: Lesson Plan

Wow! That's Ten!:

This activity will show students how exciting it can be to find groups of ten. The students must be able to recognize the number that is given as the first addend. They must then be able to work, using counters and a ten frame, toward creating another group that they can add to the first group to total one group of ten. They will work first with a partner using counters and during the assessment they would be expected to work on their own. Their completion of the assessment would show just how much of the skill they have or have not mastered.

Type: Lesson Plan

Number Pairs to Ten:

In this lesson, the students will create and write equations for all of the ways to make ten on a ten-frame.

Type: Lesson Plan

Shelves of Shells!:

In this lesson students will help the teacher organize seashells on two shelves. Students will represent the number ten as the sum of two numbers and then create an addition sentence to match their "shelves of seashells." Students will also be asked to create all the ways to make ten.

Type: Lesson Plan

You Are a Smart Cookie:

The students will use M&M's to find the number that makes 10, for any number from 1 to 9, when added to the given number. Students will record the answer as both a drawing and an equation.

Type: Lesson Plan

Popsicle Math:

This lesson explores ways to represent 10. The students will use two sided counters to investigate the ways that 10 can be broken apart and put back together. The students will also work in pairs to collaborate and expand their understanding of the concept.

Type: Lesson Plan

Monster Math - Composing and Decomposing the Number 10:

This activity will have students finding ways to make ten. Students use two colors of linking cubes to make and record equations of ten.

Type: Lesson Plan

Sliding Beads:

Students will use number bracelets to practice representing numbers less than or equal to ten as a sum of two numbers. They will manipulate beads to find all possible combinations of making one number. This lesson required students to work with partners.

Type: Lesson Plan

Using a Number Balance to Represent Decompositions of 10:

Students will explore decompositions of ten and equality using linking cubes and number balances.

Type: Lesson Plan

Hidden Cubes:

In this lesson, students will identify the number of linking cubes hidden when the total set is 10 and only some cubes are displayed.

Type: Lesson Plan

Grouping Fireflies:

In this lesson, students will explore the way fireflies are grouped in the text Ten Flashing Fireflies by Philomen Sturges. Students will represent all of the ways fireflies can be grouped so that some are in a jar and some are left to fly in the night sky.

Type: Lesson Plan

Filling Crayon Boxes:

In this lesson, students are presented with a problem that requires them to add crayons to a partially filled box to make a ten. Students use ten frames and dot stickers of two colors to represent the problem situation and solve.

Type: Lesson Plan

Roll and Find the Missing Ten:

In this lesson, students will use a die to generate a number. Then, students will find the number that makes 10 when added to the given number.

Type: Lesson Plan

Ten Whales – Decomposing Number 10:

Students will use crackers to decompose numbers and create equations.

Type: Lesson Plan

Original Student Tutorial

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Type: Original Student Tutorial

Virtual Manipulatives

Five Frame :

This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with five slots for students to place objects, which helps students develop counting and addition skills.

Type: Virtual Manipulative

Ten Frame:

This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with ten slots for students to place objects, which helps students develop counting and addition skills.

Type: Virtual Manipulative

MFAS Formative Assessments

Bags of Apples:

Students are asked to solve a problem in which they have to compose 10.

Draw Rectangles To Make Ten:

Students count how many rectangles are in a row, draw more rectangles to make 10 rectangles in each row, and write the numeral corresponding to the number of additional rectangles drawn.

Making Ten:

Students use ten frames to find the missing number to make ten.

Memory:

Students use ten frame cards to play a memory game in which they find pairs that make 10.

Original Student Tutorials Mathematics - Grades K-5

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Original Student Tutorial

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Type: Original Student Tutorial

Educational Game

Curious George, Museum of Tens:

Help George make museum displays by picking the number of items that need be added to make 10.

Type: Educational Game

Virtual Manipulatives

Five Frame :

This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with five slots for students to place objects, which helps students develop counting and addition skills.

Type: Virtual Manipulative

Ten Frame:

This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with ten slots for students to place objects, which helps students develop counting and addition skills.

Type: Virtual Manipulative

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.

Virtual Manipulative

Ten Frame:

This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with ten slots for students to place objects, which helps students develop counting and addition skills.

Type: Virtual Manipulative