Standard 1: Modeling and simulations

General Information
Number: SC.68.CS-CS.1
Title: Modeling and simulations
Type: Standard
Subject: Science
Grade: 68
Body of Knowledge: Computer Science - Communication Systems and Computing

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Lesson Plans

3 Branches of Government Anchor Chart & Scratch Module: Lesson 1 :

This is part 1 of a 3 part integrated coding unit.

Students will interact with a Scratch program module about the 3 branches of government.  They will examine the code and create an anchor chart on the branches of the government. 

 

Type: Lesson Plan

Can You Hear My Voice?- Lesson 3:

This is the final lesson of 3 within an integrated civics unit. In this lesson, students will create a simulation program in Scratch in which they walk through the steps to address an environmental issue either at the local or state level.

Type: Lesson Plan

Amendments That Changed America Part 1: Investigate:

Students will watch a sample model created on Scratch and will discuss the amendments that changed America.  The amendments discussed in this unit are 13, 14, 15, 19, 24, and 26. Discussion questions and assessment questions for students are included.  This is lesson 1 of a 3 lesson Unit. 

 

 

Type: Lesson Plan

Researching Landmark Supreme Court Cases: Lesson 3 of 3:

Students will create a public service announcement (PSA) using block coding in Scratch to raise awareness of a landmark Supreme Court case. Students will use feedback from a peer review exercise to revise their PSA. This is lesson three of a 3-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Landmark Supreme Court Cases: Lesson 2 of 3:

Students will apply landmark Supreme Court Case research to interact with a Scratch animation. Students will plan a Scratch public service announcement for Lesson 3. This is lesson 2 of a 3-part integrated computer science and civics unit.

 

Type: Lesson Plan

Debugging the Electoral College-Lesson 3:

This is the final lesson in a 3-lesson unit. In this lesson, students will review the Electoral College by debugging and improving upon a Scratch simulation of a presidential election map. Students will also apply their knowledge of variables and inequalities through the debugging process.

Type: Lesson Plan

Debugging the Electoral College-Lesson 2:

This is lesson 2 of a 3-lesson unit. In this lesson, students learn about how variables and inequalities are used in both math and computer science through the exploration of how a win/loss is calculated in an Electoral College model/simulator.

Type: Lesson Plan

Civic Responsibility and Habitat Preservation:

This is lesson 1 of a 3-part lesson unit.

Students will watch a sample public service announcement created on Scratch about ways to protect the endangered state saltwater reptile, the loggerhead sea turtle. Students will evaluate the civic duties of citizens to protect endangered species in Florida in this integrated lesson plan and discuss how well our citizens are currently fulfilling their civic responsibilities.

Type: Lesson Plan

Just Right Goldilocks’ Café: Temperature & Turbidity:

This is lesson 3 of 3 in the Goldilocks’ Café Just Right unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” temperature and turbidity level. Students will use both the temperature probe and turbidity sensor and code using ScratchX during their investigation.

Type: Lesson Plan

Just Right Goldilocks’ Café: Turbidity:

This is lesson 2 of 3 in the Just Right Goldilocks’ Café unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” level of turbidity. Students will use turbidity sensors and code using ScratchX during their investigation.

Type: Lesson Plan

Just Right Goldilocks’ Café: Temperature:

This is lesson 1 of 3 in the Just Right Goldilocks’ Café unit. This lesson focuses on systematic investigation on getting a cup of coffee to be the “just right” temperature. Students will use temperature probes and code using ScratchX during their investigation.

 

Type: Lesson Plan

Gather Data For Distribution by Programming an App:

This lesson allow students to gather, calculate, and plot data using both computer code and mathematical equations. In this lesson students will create a pedometer app to demonstrate the understanding of algorithms, components (such as buttons, textboxes, sensors, etc.), and If/Then statements. This lesson uses algebraic equations and random data to access the needed components to store data in a spreadsheet.

Type: Lesson Plan

Data Sets Represented in Computers:

This lesson shows how data can be represented by computers, in relation to everyday activities we may not be aware that we use computer. It gives an overview of graphing data by creating a histogram based on population data. Using the data collected, students will get a chance to hand write code to show what structure is needed for computers to collect, analyze and distribute such data. This lesson is lesson 1 of the Data Set and Deviation Statistics Unit and bridges statistical concepts of data collection, graphing and analysis with programming a computer using coding language while reinforcing foundational algebraic skills.

Type: Lesson Plan

Atomic Structure Unit: Lesson 1 - Science of an Atom:

This is lesson 1 of 3 in the Atomic Structure unit. This lesson helps students determine charge, structure and location of different components of an atom. This lesson also allows students to sketch the first 18 elements from the periodic table.

Type: Lesson Plan

The Water Cycle: If/Then and Loops:

This lesson introduces the water cycle to enhance the understanding of how bodies of water and landforms interact to form a complex system. This lesson provides students the opportunity to see how systems can be found in many different forms from science to computers. This lesson will also introduce pseudocode as another form of a procedure. This is lesson 3 of 4 in the Florida Landform and Water Unit.

Type: Lesson Plan

Radioactive Dating Lesson 4 - Recursive Division :

This lesson introduces students to the idea of recursive division and its application to radioactive dating with a worksheet and Scratch programming. This is the final lesson in the Radioactive Dating Unit.

Type: Lesson Plan

Radioactive Dating Lesson 3 - Modeling :

Students will further explore the idea of radioactive dating through a drawing activity and creating a model simulation in Scratch.

Type: Lesson Plan

Make My Number:

Students will apply their knowledge of mathematical operations to provide inputs in a Scratch program to try and make a specific given output, in this lesson plan.

Type: Lesson Plan

Order Matters:

Students will analyze a Scratch program and compare its computerized algorithm to the mathematical order of operations, in this lesson plan.

Type: Lesson Plan

What are binary numbers?:

Students will decode equations to explain how base ten numbers are represented using binary numbers.

Type: Lesson Plan

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